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ForumsShowcase → Whats that coming over ma heed..
12
Whats that coming over ma heed..
2007-03-14, 12:57 AM #41
:downswords: pWnd
"Staring into the wall does NOT count as benchmarking."


-Emon
2007-03-15, 9:20 AM #42
Originally posted by Ruthven:
more shadows.

Adding many many more objects to the level, and with each shadow, it adds realism and complexity to an otherwise baron sandy mud floor.


Nice looking Glock. Looks soooo familiar. HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMmmmmmmmmmm

>_>
<_<
2007-03-15, 12:07 PM #43
MUAHAHAHAHAHAHAH!!!!

I own half of it since i textured it :p
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2007-03-15, 1:09 PM #44
Fine, fine. Its OUR babeh.

So, you're going to pay child support right? Also I want it Mondays, Wednesdays, and Fridays. AND, it poops out hot casings, so be sure you know how to clean a dirty magazine.
2007-03-15, 1:10 PM #45
i declare Jenny an unfit mother because of her MMO addictions
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2007-03-15, 4:03 PM #46
I make enough money to support it, through my various SWG whoring sessions. I really should play JK again lol.
2007-03-15, 9:55 PM #47
Is it possible to change the DOF in JK? I always hated how all gun models look pointy.

Otherwise, this looks damned nice.
>>untie shoes
2007-03-16, 7:39 AM #48
You forgot to give your DFLT wall a shadow. :mad:

Very nice. I especially like the transparency on the radar dish thing, and the MALP.

2007-03-24, 6:56 AM #49
yay! the main landscape is pretty much finished, apart from some raised land and more tree shaders

After that, its final decorr, and then i add the enemies and gameplay coding.

:neckbeard: :neckbeard: :neckbeard:
Attachment: 15817/comingalong1.jpg (69,257 bytes)
Attachment: 15818/comingalong2.jpg (92,233 bytes)
Attachment: 15819/hugetrees.jpg (97,637 bytes)
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2007-03-24, 8:57 AM #50
:eek:
:neckbeard: FANTASTIC! I really love what you've done, it doesn't even look like JK. :D
2007-03-24, 10:14 AM #51
JK needs anisotropic filtering so bad I think it might explode.
2007-03-24, 10:54 AM #52
Holy. ****ing. ****.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-03-24, 12:47 PM #53
Originally posted by Cool Matty:
JK needs anisotropic filtering so bad I think it might explode.


never understood what taht was
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2007-03-24, 1:16 PM #54
Won't it look weird when none of the actors have shadows?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2007-03-24, 1:23 PM #55
Don't a lot of the SG1 worlds' trees not have foliage, and everything has a bluish wintery tint?
2007-03-24, 1:35 PM #56
only static things will have shadows, and maybe some aircraft.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2007-03-24, 2:49 PM #57
You know, Ruthy, I don't think the U.K. government looks so highly on the witchcraft you must have used to complete this...
omnia mea mecum porto
2007-03-25, 4:06 AM #58
Anisotropic filtering improves texture quality on surfaces which are at a high angle to the line of sight (like the floor, if you are standing upright and looking straight ahead). The problem with such surfaces is, that the farther you look in the distance, the more texels (texture pixels) you have to map to a single screen pixel. Read more on wikipedia: http://en.wikipedia.org/wiki/Anisotropic_Filtering
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2007-03-28, 11:20 AM #59
yay global shaders done. :neckbeard:

Needs some tweaking.

Also, most of this decorr is interactive, in taht they respond to damage, and the ring on the floor now activates, ready for jaffa to beam down and shoot you.
Attachment: 15856/globalshader.jpg (97,706 bytes)
Attachment: 15857/ohhcanaddaaa.jpg (94,444 bytes)
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2007-03-28, 3:10 PM #60
Fantastilicious! :neckbeard:

Oh, about that moving plant cog from a while back: Turns out type item things only receive touched: from type player things. Thats why the player was the only thing that would make the cog work. :( I found this out in my own testing for LbtF.
-Hell Raiser
2007-04-20, 9:45 PM #61
i simply cant wait to play this!
Baby dragons can't figure out humans- If they didn't want to be eaten, why were they made of meat and treasure?
2007-04-20, 10:06 PM #62
:awesome:
2007-04-22, 7:29 PM #63
Does the flag animate?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
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