I figured out an easyer way to get my Atlantis map ingame. Use skyboxes for each area then link the areas with transporter closets. And having already making a high poly Atlantis mesh in lightwave I opened up lightwave and got busy and created two skyboxs. Both work perfectly 100% seemless. If they are rough I apologize they are the highest quality I could get in JK3
![http://img250.imageshack.us/img250/6443/shot0261ab0.jpg [http://img250.imageshack.us/img250/6443/shot0261ab0.jpg]](http://img250.imageshack.us/img250/6443/shot0261ab0.jpg)
![http://img162.imageshack.us/img162/1968/shot0276zq1.jpg [http://img162.imageshack.us/img162/1968/shot0276zq1.jpg]](http://img162.imageshack.us/img162/1968/shot0276zq1.jpg)
![http://img405.imageshack.us/img405/8978/shot0273pf4.jpg [http://img405.imageshack.us/img405/8978/shot0273pf4.jpg]](http://img405.imageshack.us/img405/8978/shot0273pf4.jpg)
![http://img252.imageshack.us/img252/8963/shot0262yw2.jpg [http://img252.imageshack.us/img252/8963/shot0262yw2.jpg]](http://img252.imageshack.us/img252/8963/shot0262yw2.jpg)
![http://img250.imageshack.us/img250/6443/shot0261ab0.jpg [http://img250.imageshack.us/img250/6443/shot0261ab0.jpg]](http://img250.imageshack.us/img250/6443/shot0261ab0.jpg)
![http://img162.imageshack.us/img162/1968/shot0276zq1.jpg [http://img162.imageshack.us/img162/1968/shot0276zq1.jpg]](http://img162.imageshack.us/img162/1968/shot0276zq1.jpg)
![http://img405.imageshack.us/img405/8978/shot0273pf4.jpg [http://img405.imageshack.us/img405/8978/shot0273pf4.jpg]](http://img405.imageshack.us/img405/8978/shot0273pf4.jpg)
![http://img252.imageshack.us/img252/8963/shot0262yw2.jpg [http://img252.imageshack.us/img252/8963/shot0262yw2.jpg]](http://img252.imageshack.us/img252/8963/shot0262yw2.jpg)
SHOLVAS KREE!