Hey guys (or whoever still checks this little forum), it's been quite a while since I posted here, hopefully a few of you remember me.
I'm a college freshman now, and an Acting major, so not a lot of time for editing pursuits and interests, which are notorious for eating up large chunks of time. Since I was home from college for three weeks for the holidays, I thought I'd take a shot at designing for UT2k4.
Now, I've never designed levels for a game other than Jedi Knight, especially one with such a different interface and brushes instead of sectors, so go easy on me. I read a few tutorials, and after a few days I came up with this:
I'm a college freshman now, and an Acting major, so not a lot of time for editing pursuits and interests, which are notorious for eating up large chunks of time. Since I was home from college for three weeks for the holidays, I thought I'd take a shot at designing for UT2k4.
Now, I've never designed levels for a game other than Jedi Knight, especially one with such a different interface and brushes instead of sectors, so go easy on me. I read a few tutorials, and after a few days I came up with this: