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ForumsShowcase → JK Water Stuff
12
JK Water Stuff
2008-01-19, 11:49 PM #1
Just playing in ZED and made some nice water.

[http://jkhub.net/project/screens/project-432-1ki65WlcXE.jpg]

[http://jkhub.net/project/screens/project-432-Yh5L0fyQ7j.jpg]

[http://jkhub.net/project/screens/project-432-ux2JMEwuxT.jpg]

Don't forget the video

Note: It's still in the works, so it doesn't animate smoothly yet.
2008-01-20, 2:38 AM #2
The video doesn't seem to work for me.

The screenshots look cool though.
My blawgh.
2008-01-20, 10:27 AM #3
What codec are you using for that video?
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-20, 11:07 AM #4
I ran it with Fraps. :S I have no idea what codec it used.

If you want to try the level test, here is the link
2008-01-20, 12:40 PM #5
Screens look cool, video wouldn't work for me.
2008-01-20, 3:15 PM #6
Looks great.
And when the moment is right, I'm gonna fly a kite.
2008-01-20, 5:27 PM #7
Uber Big Text FTW
2008-01-20, 10:26 PM #8
Terrible screenshots. I can't see a thing. When I adjust the brightness there is extreme banding and I can't really tell what I'm looking at.

The video uses the FPS1 codec, you need to install FRAPS to view it.

I watched the video. It lasted like three seconds and I couldn't see a thing since it was SO DARK.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-01-21, 3:58 AM #9
I think something must be wrong with your monitor. I can see it FINE. Even when my brightness is all the way down, I can STILL see it.

What type of monitor do you have, Emon? How long have you had it?

Here's a brightened shot, however, it looks like crap on my monitor. Let me know if it's good on yours.

[http://jkhub.net/project/screens/project-432-7WaXW1_AAS.jpg]

I circled the water so you know what you're looking for.

... I still can't believe some of you have such pathetic monitors...
2008-01-21, 4:47 AM #10
All of my displays are calibrated for brightness and color accuracy. Chances are you are like most people and have your brightness ridiculously high, or own an LCD that is unnecessarily bright.

Yes, Xzero, I see the water, I saw it before when I brightened them myself. But like I said, there is so little definition and such high banding that I can't really tell what I'm looking at. I see a total of maybe...four individual colors. What is it you are showing off? Take a screenshot of it in half decent lighting and maybe I can comment.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-01-21, 6:00 AM #11
Maybe Xzero is fake/joke-posting again? LOL
2008-01-21, 10:48 AM #12
it's dark on my monitor too (and I just got a newer one that fixed the fact that my old monitor was dark... so that's not the issue)

I'll try out that test level when I get the chance to see it.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-21, 12:18 PM #13
Tbh my monitor is at 60% brightness and 80% contrast. It's an LCD monitor, so that may be it.

Anyway, The water itself isn't supposed to have more then a few colors in it, that's what gives off the effect. If you light up the level too much, it'll ruin the effect. I'll see what I can do to increase the brightness for you guys. Give me about an hour starting now.
2008-01-21, 12:48 PM #14
Right then, Hour Done. Here is it with a little more lighting.

[http://www.jkhub.net/project/screens/project-432-ToQqs_lWqT.jpg]

Can you see it?

The entire point of this though, is that the water looks incredibly nice (imo) in a dark setting. And, unfortunately, I'm stuck running off my bright monitor, which ends up making the level incredibly dark for the majority of players.

If I get the chance, I'll check it out on another PC to see the difference.

Anyway, I'd suggest playing the level, it's hard to capture a motion effect in a still image :P

Btw. This isn't fake :P

The link, as posted above, is here:

http://jkhub.net/project/get.php?id=1334

NOW KEEP IN MIND. Once you get in game, activate your field light and move back and forth on the platform. This will show off the water ;)
2008-01-21, 1:25 PM #15
Still way too dark.

My LCD monitor is at perfect brightness and perfect contrast. It even has an autocalibration feature which I have just run again. Your water is STILL too dark.

2008-01-21, 1:31 PM #16
Eh, I can see the water fine ... when I take the pic into PSP and add a lot of brightness :P

Which makes me wonder the purpose of this thread... is it just a new water texture (if it is, well, it's better than the old one) or is there some neat new feature there or... what?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-01-21, 3:39 PM #17
http://www.jkhub.net/project/get.php?id=1345

Better Vid. This is longer.

I can't see how most of you can't see it. Perfect brightness is in the eye of the beholder. Anyway, It's not supposed to be incredibly bright. The only thing you should see, is the small bright spot in the lower left of the screenshot.
2008-01-21, 4:04 PM #18
Xzero, it's not subjective at all. There is intense banding in that image. It is so dark that the difference between adjacent colors appears extremely high when the brightness is increased. Your level is just too dark and your monitor is way too bright.

That said, I can see what looks quite promising in the newest screenshot. Just add more lighting to your level.

Google around for monitor calibration programs or applets and such. Your LCD is definitely waaay too bright.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-01-21, 4:10 PM #19
It's almost pitch black. Spiral's levels are practically daylight by comparision.
Detty. Professional Expert.
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2008-01-21, 4:18 PM #20
Okay, I increased the lights in the level. However, to what I see, it weakens the effect. Let me know if it looks good for you guys. Oh and, I'll be releasing another test level in a little bit to test a brighter level.

[http://www.jkhub.net/project/screens/project-432-dQcJCYNkc3.jpg]

Tell me how dark it is.

P.S: The banding is caused by JK's lighting. It's also what happens to be giving the effect. Like I said, it looks sooo much better in motion. I just wish you could see it (I really like it)
2008-01-21, 4:41 PM #21
I don't see any difference. Also the fact that you have to use the flashlight to see ANYTHING to begin with should be your first clue.

2008-01-21, 5:10 PM #22
Can someone with JK installed download the level and take some screenshots?
Ideally somebody with visible graphics.
Detty. Professional Expert.
Flickr Twitter
2008-01-21, 6:41 PM #23
... I would love to test your level, sadly I just built a new rig and jedi knight only seems to work without 3d acceleration (if I turn it on, it crashes...) If I can find a way to make it work, I'll take some screenies and properly comment.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-21, 7:04 PM #24
The fieldlight adds more effect to the water. If I turn it off and add more lighting it'll just destroy the effect.

I'm sorry but those with darker monitors will have to wait until tomorrow or so before I can brighten it up. I've got my hands tied right now (Lots of chemistry to do, I've got a damn lab to type out.)

Oh, SG-fan, try changing your resolution or something to see if it works, or even try using Backbuffer in System memory ;)
2008-01-22, 12:33 AM #25
I can't see it either. If the fieldlight makes it look better, add dynamic thing lights over the water.
Dreams of a dreamer from afar to a fardreamer.
2008-01-22, 3:49 AM #26
I already have some :S

I'll try to brighten them when I get back from school today.

>.>
<.<

Don't give up on me :P
2008-01-22, 4:12 AM #27
Cleave the water surfaces into square grids. If you don't have any vertices where the light hits, it won't be lit up.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-01-22, 12:16 PM #28
Lmao Emon I know, I'm no nub :P

Thing is, the light is located above the platform, it isn't lighting the water. The dynamic lights are doing that.

Anyway, I'm working on it now, I'll post back in a little bit.
2008-01-22, 12:31 PM #29
Here, it's lit. You happy now?
... Totally destroys the effect. It better look good for you guys.
[http://www.jkhub.net/project/screens/project-432-sSVRLgs7K9.jpg]
2008-01-22, 1:57 PM #30
Well you can SEE it now. Not bad.

2008-01-22, 7:30 PM #31
Just played the test level (thanks to Zeq) and I'm not 100% sure what exactly you're showing off, but it does look good. If you don't count the animation that doesn't loop properly... Fix that and it'd be a nice looking nighttime water scene. Here are some screenies from my computer, and I have to say, I don't think his monitor's messed up... it's really that dark.
Attachment: 18339/JSHOT000.JPG (44,604 bytes)
Attachment: 18340/JSHOT001.JPG (69,235 bytes)
Attachment: 18341/JSHOT002.JPG (29,703 bytes)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-22, 10:01 PM #32
I think it looks pretty freakin' good. It's not fluorescent blue like JK's other water textures, it works perfect for a dark sewer. Haven't played it since I don't have JK anymore, so I can't comment on minor adjustments, but the idea works well, i think.
Warhead[97]
2008-01-23, 3:59 AM #33
Holy cow I forgot! I did fix the looping animation. Forgot. I'll upload a new one after school today.
2008-01-23, 2:48 PM #34
1. I like that, finally some water without that disgusting blue texture. Well, I guess one could get around it by making it translucent and changing the surface light, but I like those newer pics.

2. It's not too dark, please... I am using a laptop - LCD which makes things really brighter relative to a CRT monitor.
This is retarded, and I mean drooling at the mouth
2008-01-23, 2:58 PM #35
It is transparent :P The underhalf of the water is black. ;)

anyway, working on uploading a new one.
2008-01-23, 8:51 PM #36
I should mention that I too am using an LCD and still found the images too dark. I also have a CRT on which they would doubtless appear as BLACK HOLES.

2008-01-23, 9:47 PM #37
from the original screenshots + the ones that SG-Fan posted, I don't think it's too dark at all. I like the creepy, dark ambiance.
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2008-01-23, 10:40 PM #38
From playing it, I'd say it's supposed to be that way. Basically, you can see everything around you just fine, but when you try to look at the far side, across the water, you can't see anything. That's part of what gives it a good effect. If you can, I'd suggest testing out the level to see it personally (preferrably after the material loop fix is released though...) Screenshots really don't do it justice.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-23, 10:56 PM #39
That may be a good atmospheric effect but the point of this thread was to showcase water effects.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-01-23, 11:22 PM #40
yeah, but when it's all brightened up, the water looks like poo. (not cause there's a problem with the mat, but because it's a 10yr old game and can only do water so realistically)
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
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