I'm finally at a point where I feel like I can show this to people. I've spent the last few weeks re-coding my old 3d app to use a much better data structure and switching from vector rendering to per-pixel rendering.
The upsides: allows for smooth shading, texture mapping, normal mapping, etc.
The downsides: much slower, at least right now. I'm working on optimizing the code and making some changes, so hopefully this will improve in the future.
As of right now I also have texture mapping implemented, I'll hopefully post a demo soon.
In case anyone cares, the model is around 1500 polys:
http://www.markvandeweghe.com/flash/engine1.html
The upsides: allows for smooth shading, texture mapping, normal mapping, etc.
The downsides: much slower, at least right now. I'm working on optimizing the code and making some changes, so hopefully this will improve in the future.
As of right now I also have texture mapping implemented, I'll hopefully post a demo soon.
In case anyone cares, the model is around 1500 polys:
http://www.markvandeweghe.com/flash/engine1.html