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ForumsShowcase → Wing Zero
Wing Zero
2008-07-05, 11:54 PM #1
Ive been a member of Massassi since i first heard about Jedi Knight 8 years i beleive it was. Ive always made small levels or textures, but this will be my first 3DO project. The XXXG-01W0, Wing Zero MS from Gundam Wing. This will be the standard Zero, from the series, not endlesswaltz. Please note this is a large project and will take time. Just what i have is 4 large meshes, with alot of faces so far. The SC's are from JED. The 3d preview shows the "stand in" textures. When complete i will have actual Gundam-ish textures. If someone wants to help ;-) lol.
[http://i282.photobucket.com/albums/kk248/ZeroRaven87/ZERO.jpg]

[http://i282.photobucket.com/albums/kk248/ZeroRaven87/ZERO2.jpg]

And yes, that is a Kyle 3DO standing on the Zero's chest. Its designed to give scale, which i believe is as close to accurate as possible. This is just the upper chest and search eye, took me 2 hours to crop, cleave, and texture lol. Comments and criticism welcome. Remember this is a first for me.

(NOTE, edited first entry so that the pics appeared better)
THE GUNDAM PROJECT
2008-07-06, 1:07 AM #2
did you take a picture of your moniter? why not just hit printscreen and past into paint, then save as....
The Gas Station
2008-07-06, 1:49 PM #3
I'm sorry but this is really too early in progress to make any comment on.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-07-07, 10:50 AM #4
Well thanks i guess. My big issue isnt the modeling (well it is to an extent). But its the textures. As i said i have temp textures using JK defaults. Its really cartoonish. Is someone willing to help me actually texture this beast?
THE GUNDAM PROJECT
2008-07-07, 12:32 PM #5
1: Download milkshape
2: Download photos of the vehicle from google image search
3: Open Paint Shop Pro, open photos, use as textures, resize to 256x256
4:?
5: profit.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2008-07-07, 1:07 PM #6
I would suggest a better modeling program like ruthven. But if you're going to use jed/zed to build 3d models, don't build them like you would a level. You want more surface cleaves and vertex modeling. Try to keep all the surfaces as triangles.. Stay away from cleaving sectors to hell. But it would probably just be easier to use milkshape or something better
"Nulla tenaci invia est via"
2008-07-07, 9:30 PM #7
When it comes to the ZERO my big issue is that there arnt too many traingles. Maybe on the face, forarms/hands, and legs. The main body is generally square, you can see that in the screenshots. The reason i use JED for my 3DOs it generally i find it easier to work with. That and i can onyl get a 30day trial with MS. same with PSP. After that its generally useless. As for cleaving to hell, i dont. Thats why i build each thing as an individual sector not as a single with a ton of cleaves ya know. I mean that mesh i went back and re-did. now its 6 sectors for the torso, 1 for the red part abdomin, and going to be one for each of the vulcans on its shoulders. The shoulder armor is gonna be 3 peice, and the verniers are probly gonna be 3 or more. Thats just the upper torso and back! I unno. Any advice? Ill keep the pics coming as a progress.
THE GUNDAM PROJECT
2008-07-07, 9:45 PM #8
OMG a geocities site. I haven't seen one of them in years.
2008-07-07, 9:55 PM #9
http://i282.photobucket.com/albums/kk248/ZeroRaven87/ZERO3.jpg

Latest Image of the ZERO. The different shades are to show depth and angles etc. I know its still probly to early to tell. Gonna redo the shoulders, they arent to scale yet i dont believe.
THE GUNDAM PROJECT
2008-07-08, 2:42 AM #10
Originally posted by Zero_Raven:
When it comes to the ZERO my big issue is that there arnt too many traingles


I think you misunderstood that, with 3do's it's cleaner to make the surfaces into triangles. Remember, a square is really just 2 triangles next to each other ;)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-07-08, 6:44 AM #11
I find it fairly easy to make intricate 3d models with Jed
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2008-07-08, 10:10 AM #12
Originally posted by SG-fan:
I think you misunderstood that, with 3do's it's cleaner to make the surfaces into triangles. Remember, a square is really just 2 triangles next to each other ;)


Well do you mean if i have a square-rectanlgular surfacee i should cleave it to form a triangle? Making levels is so much simpler. . :saddowns:
THE GUNDAM PROJECT
2008-07-08, 10:32 AM #13
I think there's a program called kthxtry that'll cleave all the surfaces into triangle for you. Just keep in mind that you can only have 512 surfaces per mesh. Each rectangular surface counts as 2 surfaces towards that limit (which is why I try to keep meshes under 250 total surfaces, as counted by the tool window).
2008-07-11, 8:57 AM #14
The real 3do limits, as found directly in the jk.exe (the JK engine).

:)

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