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Project fffffffffffffff
2008-07-06, 2:59 PM #1
CleaveTool.cs is 1217 lines long.

FYI.
Attachment: 19675/fffffffffffed.png (59,272 bytes)
2008-07-06, 3:31 PM #2
hahahaha jonc is so lame
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-07-06, 3:37 PM #3
don't tell giraffe but ive been working on this for 9 days :awesomelon:
2008-07-06, 7:41 PM #4
But ZED is already perfect.
2008-07-06, 7:58 PM #5
it's not for jk
2008-07-06, 8:19 PM #6
Originally posted by Jon`C:
don't tell giraffe but ive been working on this for 9 days :awesomelon:

He also has a job and a life. :XD:
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-07-06, 9:26 PM #7
Originally posted by Emon:
He also has a job and a life. :XD:


ive been working on it no more than 4 hours a day.

Yeah I'm not really going to talk **** about Giraffe just to make Emon sound more ignorant than usual. Busy or not I did this pretty fast. Faster than Alexei made JED, if memory serves.
2008-07-06, 10:29 PM #8
So, what is this for? Does it contain the same code as jkl files in JK? Can it be used for JK? And, finally, are JK levels compatible with whatever the heck you're making?
2008-07-07, 12:32 AM #9
I'm guessing you're using WPF for this? It looks nice, and that really is an impressive development speed.

What editing capabilities does it have at the moment, or is it just a viewer?
2008-07-07, 12:33 AM #10
Originally posted by JM:
But ZED is already perfect.


Nope. It's just better than anything else for JK at the moment.


(That's not to say it isn't good, but no software is perfect)
2008-07-07, 5:41 AM #11
I don't have the same qualms about talking **** that joncy has.
2008-07-07, 7:55 AM #12
Originally posted by Giraffe:
I'm guessing you're using WPF for this? It looks nice, and that really is an impressive development speed.

What editing capabilities does it have at the moment, or is it just a viewer?


I'm using winforms, and thanks.

It supports full sector editing.
2008-07-07, 8:53 AM #13
Winforms? Wow, even more impressive. I would have expected that to require significantly more than a thousand lines to accomplish that. Can I ask what data structure you're using? Also, what do you mean by "full sector editing" in terms of actual editing operations available? I'm guessing no vertex or surface manipulation, just operations on the sectors themselves - cleave, extrude (arguably a surface operation i suppose), merge...?
2008-07-07, 9:11 AM #14
Oh, that's just CleaveTool.cs (which is now 1400 lines after fixing my convex hull implementation). That's not including the computational geometry helpers (around 2200 lines?) without which cleaving wouldn't work, or any of the editor support framework. I don't have a line count for the editor but the .cs files are 514 KB combined.

The editor currently supports sector/surface/edge/vertex cleaving/adjoining/merging/deletion/moving/extrusion(+expand) (where applicable), with a full undo and redo stack for all operations. You can just about make anything you can make in JED.
2008-07-07, 1:10 PM #15
awesome
"Nulla tenaci invia est via"
2008-07-07, 1:42 PM #16
What's the status thing tell you?
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-07-07, 2:13 PM #17
Quote:
Oh, that's just CleaveTool.cs (which is now 1400 lines after fixing my convex hull implementation). That's not including the computational geometry helpers (around 2200 lines?) without which cleaving wouldn't work, or any of the editor support framework. I don't have a line count for the editor but the .cs files are 514 KB combined.


Awesome, because what determines how good an application is is how many lines of code it is.

It looks nice though. Does the grid work the same as in JED?
2008-07-07, 3:05 PM #18
Originally posted by Freelancer:
What's the status thing tell you?


Information that's normally told to you by JED's status bar, only more visible and in a more convenient location.
Attachment: 19679/extrude_and_expand.png (98,520 bytes)
2008-07-07, 3:08 PM #19
Originally posted by JM:
Awesome, because what determines how good an application is is how many lines of code it is.
I never said it did. I just like numbers. :confused:

Quote:
It looks nice though. Does the grid work the same as in JED?


Yes, exactly the same. Except there's also a perspective view and 3D preview in the editor, so you also get a JKEdit style view for free.

Edit: For example,
Attachment: 19680/jkedit_mode.png (75,096 bytes)
2008-07-07, 4:26 PM #20
Originally posted by Jon`C:
Yeah I'm not really going to talk **** about Giraffe just to make Emon sound more ignorant than usual.

:rolleyes: You're taking it seriously enough to suggest that there's actually truth to it. Lighten up.

I actually think it's very impressive. What is it for?

Also why is it called Alpha Editor with an omega for the icon? :ninja:
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-07-07, 4:34 PM #21
Originally posted by Jon`C:
Project fffffffffffffff

Wow. Thats a big number.
And when the moment is right, I'm gonna fly a kite.
2008-07-07, 4:37 PM #22
Originally posted by Emon:
:rolleyes: You're taking it seriously enough to suggest that there's actually truth to it. Lighten up.
i cant im a disagreeable person

Quote:
I actually think it's very impressive. What is it for?

Also why is it called Alpha Editor with an omega for the icon? :ninja:

My engine's called Omega and I was too lazy to make a new icon for the editor. The project's name is actually Sigma. You see, I'm uncreative as hell.
2008-07-07, 4:58 PM #23
Quote:
Grid stuff
Nice.

Quote:
Information that's normally told to you by JED's status bar, only more visible and in a more convenient location.
Isn't having it taking up space in the editor window somewhat less convenient?
2008-07-07, 5:19 PM #24
Originally posted by gbk:
Wow. Thats a big number.

:carl:





I laughed.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-07-07, 7:30 PM #25
You are my hero. I've been wanting an editor like JED that isn't JED for a long time. Can I assume you'll be able to model in it?
2008-07-07, 9:20 PM #26
fantastic! now go finish sith2. (or rewrite it in xna, fine with me)
Dreams of a dreamer from afar to a fardreamer.
2008-07-09, 2:40 PM #27
2008-07-09, 2:52 PM #28
dear god.. thats awesome!
2008-07-09, 3:14 PM #29
I'm very impressed
Massassi's Official Chatroom: irc.synirc.com #massassi
2008-07-09, 4:08 PM #30
Very nice dude. Only 1 question. Does it work in Vista?
2008-07-09, 4:15 PM #31
jeez joncie you like totally rock
Dreams of a dreamer from afar to a fardreamer.
2008-07-09, 4:41 PM #32
Originally posted by Xzero:
Very nice dude. Only 1 question. Does it work in Vista?


I haven't tested it but it definitely does.
2008-07-09, 7:48 PM #33
Then that makes you my new hero.
2008-07-09, 8:24 PM #34
That's very awesome, I love it.

What's with the axis lines that seem to follow the cursor? Is that for snapping to other objects or something?

In SketchUp, you can press a key, like ALT or something, and it'll lock the axis you're working on and let you move the cursor anywhere on the screen and snap to any item. That, and the push/pull tool pretty much make SketchUp awesome. You should look at adding such features if you don't already have them. Granted, push/pull is tricky in negative space, but if you are planning on having positive objects like brushes, it would be pretty awesome.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-07-09, 8:29 PM #35
You should release some of this as open source, at least not the parts tied to your engine. I know how you feel about JM forking your projects . :P
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-07-09, 9:16 PM #36
Add a feature that aligns all textures along a default normal as you cleave. Otherwise it looks really good, the workflow looks much better than JED's.
VTEC just kicked in, yo!
2008-07-10, 12:23 AM #37
Any support for layers yet?
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-07-10, 12:40 AM #38
I like... looks very smooth :awesome:
I can't wait for the day schools get the money they need, and the military has to hold bake sales to afford bombs.
2008-07-10, 5:54 AM #39
Quote:
JM forking your projects
****ing hard to fork them when he never finishes any.
2008-07-10, 6:30 AM #40
Your video needs the "Work It" song.

Otherwise, it looks good to me. You may continue with production.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
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