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ForumsShowcase → Not another imperial Base
Not another imperial Base
2008-07-30, 10:31 PM #1
Psyche!

My first map that might actually be released...

Still very early in development. I'm having a hard time filling rooms with stuff other than crates. :(
Attachment: 19810/shot0000.jpg (110,058 bytes)
Attachment: 19811/shot0001.jpg (88,065 bytes)
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Attachment: 19813/shot0004.jpg (86,283 bytes)

2008-07-31, 4:48 AM #2
Now THAT is pretty
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2008-07-31, 6:55 AM #3
I think it's a great start, but JO's Imperial base textures are pretty horrible IMO.

Get the textures from this page and prosper ;)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-07-31, 6:10 PM #4
.
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2008-08-02, 7:53 AM #5
Looks like you are getting a hang of it structurally. But definitely consider using newer or different textures; alot of the textures from JO are really, really gray. You can break up the gray with brushes, and the colored lighting there seems to do the trick.

As for an architectural suggestion, don't be afraid to make some recesses in the ceiling and floors, as doing so can bring some interesting sights. Especially if they complement what is going with the walls. Also, when taking screenshots, use "cg_draw2d 0" to remove the HUD and crosshair.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-08-03, 3:18 PM #6
Ahh, finally, people editing JO/JA. Love it. :D Wish my level was still alive. :(
DO NOT WANT.
2008-08-06, 9:52 AM #7
ha! i feel something good to play in project here.

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