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ForumsShowcase → JKs True Potential
JKs True Potential
2008-10-17, 1:45 PM #1
Yeah. So I got a little bored, played around with 3ds, and here's what ended up coming out. A port of SGT Laurence Barnes A.K.A Prophet from Crysis... in Jedi Knight. Looks great for a lack of shaders, don't you think? His eyes are a little messed up but with a little tweaking I'm sure I can get it fixed. So much for DX10 huh microsoft?! :D Poly count is huge, there are around 10 - 20 meshes. I can't imaging how many there would be for an entire body.

[http://jkhub.net/project/screens/project-74-priiXhEl0m.jpg]

I plan on using this model to base concepts and quality for for my own custom characters (probably including me) for my future project.
2008-10-17, 1:57 PM #2
I stopped thinking about JK's true potential the moment I made something that would have been state of the art in 2001 and everything went laggy :P

But it looks nice, though.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-10-19, 5:04 PM #3
He shouldnta popped those zits in sixth grade.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2008-10-20, 12:38 PM #4
Not bad dude :)
2008-10-22, 9:04 AM #5
i'm doing similar detail heads for use in cutscenes :tfti:

GO JK GO JK GO!
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2008-10-22, 11:00 AM #6
I wouldn't expect any less from you, Ruthven :D
2008-10-25, 9:09 AM #7
ALL HAIL THE MIGHTY GIANT BLACK HEAD
2008-10-25, 2:23 PM #8
Honestly I'm more interested in that tree...

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