Well, I'm back from the dead and editing JK again, if you remember me. I had a random idea one night and decided to throw it into a cog. I'm amazed how easily it was to implement. It gives JK an adventure-game-y feel and works in any level. Works with teleporters, platforming puzzles, everything. It also makes it the hardest shooter game in the world, but still
excuse the poor video editing
If you want to try it:
http://www.jkhub.net/project/show.php?projid=495
Any thoughts?
excuse the poor video editing
If you want to try it:
http://www.jkhub.net/project/show.php?projid=495
Any thoughts?
if(GetLocalPlayerThing() != jkGetLocalPlayer()) call implode_universe;