I'm thinking of creating a HL2 mod, that I've been thinking about, and I'm sharing the concept.
Basically, it's going to be a generic Team Deathmatch/FFA type first person with a twist; the player is going to have 1 weapon, which is a rifle that has 2 different main parts, one on top and one on bottom. For instance, the player can have a sniper rifle and machine gun, sniper rifle and sniper rifle, sniper rifle and grenade launcher, etc. The attachment archetypes will work like this:
1. Top and Bottom attachments
Semi-Auto Sniper
Fully-Auto, Semi-Auto, and Burst Fire Assault Rifles
Fully-Auto, Semi-Auto, and Burst Fire Submachine guns
Semi-Auto Shotgun
Grenade Launcher
Rocket Launcher (is a maybe)
Flame Thrower (is a maybe)
2. Top only attachments
Bolt Action sniper
3. Bottom only attachments
Pump Action Shotgun
4. Traditional attachments
Scope
Short range scope
Red dot sight
Red dot (maybe)
Reloading would work separately for the attachments, at the moment I'm thinking of by default assigning R to reload the top and F to reload the bottom. Attacking would be able to work simultaneously, by default top gun fires with the left mouse button and bottom fires with the right mouse button. Scrolling up will zoom the scope in, scrolling down will zoom the scope out. Also, I'm thinking about possibly giving a buff to players who choose the same attachment for top and bottom, which would be both attachments reload at once.
For the most part, the mod will behave more like Call of Duty versus Counter-Strike, speaking more specifically in terms of weapon stats and respawning. Weapon stats (firing rate, damage, reload speed, etc) will be viewable in the attachment screens, and players will be able to respawn instead of having to wait for the next round. There will also have to be melee weapons, so there will be a knife and I'm debating if there should be hand-thrown grenades, but I'm leaning toward yes.
Any comments/suggestions? Also, if I feel so inclined I'll scan and post some concept art later.
Edit: Gameplay preview!
Basically, it's going to be a generic Team Deathmatch/FFA type first person with a twist; the player is going to have 1 weapon, which is a rifle that has 2 different main parts, one on top and one on bottom. For instance, the player can have a sniper rifle and machine gun, sniper rifle and sniper rifle, sniper rifle and grenade launcher, etc. The attachment archetypes will work like this:
1. Top and Bottom attachments
Semi-Auto Sniper
Fully-Auto, Semi-Auto, and Burst Fire Assault Rifles
Fully-Auto, Semi-Auto, and Burst Fire Submachine guns
Semi-Auto Shotgun
Grenade Launcher
Rocket Launcher (is a maybe)
Flame Thrower (is a maybe)
2. Top only attachments
Bolt Action sniper
3. Bottom only attachments
Pump Action Shotgun
4. Traditional attachments
Scope
Short range scope
Red dot sight
Red dot (maybe)
Reloading would work separately for the attachments, at the moment I'm thinking of by default assigning R to reload the top and F to reload the bottom. Attacking would be able to work simultaneously, by default top gun fires with the left mouse button and bottom fires with the right mouse button. Scrolling up will zoom the scope in, scrolling down will zoom the scope out. Also, I'm thinking about possibly giving a buff to players who choose the same attachment for top and bottom, which would be both attachments reload at once.
For the most part, the mod will behave more like Call of Duty versus Counter-Strike, speaking more specifically in terms of weapon stats and respawning. Weapon stats (firing rate, damage, reload speed, etc) will be viewable in the attachment screens, and players will be able to respawn instead of having to wait for the next round. There will also have to be melee weapons, so there will be a knife and I'm debating if there should be hand-thrown grenades, but I'm leaning toward yes.
Any comments/suggestions? Also, if I feel so inclined I'll scan and post some concept art later.
Edit: Gameplay preview!