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ForumsShowcase → Texture Dump!
Texture Dump!
2009-09-04, 3:55 PM #1
So I started out with a desert theme in mind, but I strayed a little... And then I made a grass texture.

[http://www.donrobbart.com/stuff/cobblestone01.jpg]
[http://www.donrobbart.com/stuff/cobblestone02.jpg]
[http://www.donrobbart.com/stuff/concrete01.jpg]
[http://www.donrobbart.com/stuff/concrete02.jpg]
[http://www.donrobbart.com/stuff/concrete03.jpg]
[http://www.donrobbart.com/stuff/concrete_wall01.jpg]
[http://www.donrobbart.com/stuff/floor_elevator.jpg]
[http://www.donrobbart.com/stuff/floor_elevator_trim.jpg]
[http://www.donrobbart.com/stuff/grass_green01.jpg]
[http://www.donrobbart.com/stuff/hull01.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2009-09-04, 3:56 PM #2
[http://www.donrobbart.com/stuff/metalfloor01.jpg]
[http://www.donrobbart.com/stuff/metalfloor01_trim.jpg]
[http://www.donrobbart.com/stuff/rockwall01.jpg]
[http://www.donrobbart.com/stuff/sand01.jpg]
[http://www.donrobbart.com/stuff/sand02.jpg]
[http://www.donrobbart.com/stuff/sandstone01.jpg]
[http://www.donrobbart.com/stuff/sandybrick01.jpg]
[http://www.donrobbart.com/stuff/sandystucco01.jpg]
[http://www.donrobbart.com/stuff/sandyvent01.jpg]
[http://www.donrobbart.com/stuff/stucco01.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2009-09-04, 3:56 PM #3
[http://www.donrobbart.com/stuff/stucco02.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2009-09-04, 4:01 PM #4
Wow some of these are really great. I particularly like the first 2 cobblestone type textures, the grass, and the stone wall/floor right below the grass.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-09-04, 8:47 PM #5
Awsome textures:)
May I please use some of them in the map im working on?
"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"-Michael Kyle
Ogel's City
2009-09-04, 9:30 PM #6
Those are great. I don't care much for the grass one though. I guess if you're working with an engine that doesn't let you do stuff like have nice-looking grass sprites/models poking out of the ground in real 3D (IE: JK) it would be OK.

2009-09-05, 11:35 AM #7
Sure you can use them Ogel. Thanks guys, I'll be making more when I get a chance. Any Requests?
Jedi Knight Enhanced
Freelance Illustrator
2009-09-05, 8:04 PM #8
You know, you could put these skills to good use and help out our buddies Zell and JM that are recreating JK levels for JA and make them some nice new shiny textures. :D
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-09-06, 1:45 AM #9
Yeah. A handful of temple-esque textures, similar to the first two, would pwn hardcore.

I kinda need some for my very large Crysis mod :D

Do 'em if you want. It'll make good practice. :)
2009-09-06, 9:26 AM #10
I would stick to models and skins if I was you.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-09-07, 6:25 PM #11
Yes, because no one ever improves over time:

[http://files.massassi.net/mats/screenshots/sky-gold.jpg]

[http://files.massassi.net/mats/screenshots/sky2.jpg]

[http://files.massassi.net/mats/screenshots/grass2.jpg]

[http://files.massassi.net/mats/screenshots/grass.jpg]
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-08, 5:19 AM #12
Ignoring the fact that it's pretty silly to compare 8-bit textures from 10 years ago to the larger, 16/32-bit current variety, you of all people, Emon, should realize that all I said was "they need work". I shouldn't have to spell it out all of the time. Some people motivate with "That's great, keep at it!" I motivate with "It sucks." Like it or not, having nay-sayers more often than not helps drive an individual. It is an obstacle to overcome. I shouldn't have to point out every flaw. Knowing that something is (or that someone thinks it is) flawed is supposed to make people stop and think "What is wrong with this?" Maybe the answer is nothing. If so, carry on and dismiss the person's opinion. Chances are, if you let it sit for a day or two, or even only a few hours, you'll come back to it and find things that you feel are wrong. Not everything is handed to you. Shred, being a respected figure in the community for his models and skins, already has experience in this field. I understand the giddiness that accompanies coming to a finishing point on a new project, however I would expect someone that has a proven track record in releasing quality materials to hold back and look at his own work objectively. This is not meant to offend, but if it does I really don't care.

Really, other than a couple of those that are really nothing more than base textures, the rest aren't all that great. They lack color depth. The lighting is inconsistent. You can see obvious overlays where details bridge gaps between tiles. You can see obvious filter use. Details that have a distinct bevel don't create a deep enough shadow, or create shadows that are too deep.

Just like you don't have to make movies to be a decent film critic, you don't need to be a designer to notice flaws like these. You play a lot of video games, and you've played a lot over the years. You see these items in real life. Any person that posted in this thread could have made these same observations. No one did. I provided counterpoint. I am just as harsh on myself, if not more so. I think everything I've done is **** and was a terrible waste of time. So be it.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-09-08, 9:24 AM #13
Originally posted by Roger Spruce:
all I said was "they need work"


Originally posted by Roger Spruce:
I would stick to models and skins if I was you.


:confused:

2009-09-08, 9:48 AM #14
Originally posted by Roger Spruce:
Ignoring the fact that it's pretty silly to compare 8-bit textures from 10 years ago to the larger, 16/32-bit current variety, you of all people, Emon, should realize that all I said was "they need work". I shouldn't have to spell it out all of the time. Some people motivate with "That's great, keep at it!" I motivate with "It sucks." Like it or not, having nay-sayers more often than not helps drive an individual. It is an obstacle to overcome. I shouldn't have to point out every flaw.

Uh, serious business much? I was just kidding around. I was, however, hoping you would provide real criticism.

Originally posted by Roger Spruce:
Really, other than a couple of those that are really nothing more than base textures, the rest aren't all that great. They lack color depth. The lighting is inconsistent. You can see obvious overlays where details bridge gaps between tiles. You can see obvious filter use. Details that have a distinct bevel don't create a deep enough shadow, or create shadows that are too deep.

heyyy there it is
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-08, 10:49 AM #15
Originally posted by The Mega-ZZTer:
:confused:

My thoughts exactly.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2009-09-08, 3:04 PM #16
If you don't get the implicit "they need work" from "I would stick to models and skins if I was you.", maybe you ought to step outside from your cotton candy castle. Michael Jordan was cut from his varsity team. Do you think the coach told him everything that he did badly? Or is it more likely that he was told he just wasn't good enough? Oh, sorry. I forgot that we can be anything we want to be, even if we're no good at it. We're not allowed to be negative. It's politically incorrect.

The point is to have someone look at their own work objectively instead of listing everything that they've done wrong. It's critical thinking. We'd never get anything done at all if we waited for someone to tell us what to do.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-09-08, 4:44 PM #17
Originally posted by Roger Spruce:
We'd never get anything done at all if we waited for someone to tell us what to do.

Of course, it's just generally considerate to do so. It's also a guideline for this forum, I believe. Also, constructive criticism doesn't involve telling how to fix it, only what is wrong with it.

Also, your analogy is flawed. A critic critiquing a piece like a film or painting might be more valid. Critics don't say, "Bah, it sucked" and walk off for lunch. They generally say why, because an opinion without supporting reasons isn't epistemologically valid. On a basketball team, the coach has the final say and doesn't really need to give a reason, because presumably he already has one and has a plan for the team.

That being said, I don't have any real problem with your comment and I'm sure Shred is already very aware of the flaws in his textures.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-08, 5:15 PM #18
Pretty much. I was lazy with the overlays but decided to post anyway. The reason these textures lack depth is because they are color maps. There are normal maps that go with these but it's kind of pointless to post those.

Anyway.. a temple you say?

[http://www.donrobbart.com/stuff/sandybrick02.jpg]
[http://www.donrobbart.com/stuff/sandybrick03.jpg]
[http://www.donrobbart.com/stuff/temple_trim01.jpg]
Jedi Knight Enhanced
Freelance Illustrator
2009-09-08, 5:23 PM #19
Originally posted by Emon:
That being said, I don't have any real problem with your comment and I'm sure Shred is already very aware of the flaws in his textures.


... which is why I didn't break it down initially, like I explained before. Shred has proven that he knows what looks decent and I trusted that even if he was not aware that having someone give him something other than unadulterated praise would prompt him to take a step back and look at them all objectively. Now I'm just repeating myself.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-09-08, 5:44 PM #20
For some of them, aren't the bumps and edges really well defined for just color maps?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2009-09-08, 6:37 PM #21
Originally posted by Emon:
For some of them, aren't the bumps and edges really well defined for just color maps?


Yes. A lot of them also seem to have directional lighting.
2009-09-09, 12:03 AM #22
I thought I said that already.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2009-09-13, 6:46 PM #23
I don't know much about creating textures but I do know a lot about hot chicks & if your textures were chicks, I'd ****'em.

P.S. Less wood. More ****.

P.S.S. WTF? Titties isn't blocked but **** is?
? :)

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