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ForumsShowcase → Power of the Force
Power of the Force
2010-01-08, 7:47 PM #1
I'm sure to get some flack for only posting a single SC.
Introducing, "The Power of the Force" Level series.
The first level of which returns you to the lava planet Mustafar.
You must search the ruins of an old base in order to help decide your destiny.
It will make more sense as you progress further in the story.

As it stands this will replace the previous PotF page on the JKHub as well.

If anyone is interested in lending a hand please send me a PM on here or on the Hub.

May The Force Be With You.

~Zero Raven
Attachment: 23344/SHOT0008.JPG (57,313 bytes)
THE GUNDAM PROJECT
2010-01-08, 8:00 PM #2
This looks sweet Raven I wish I could help, but Im trying to meet a personal deadline with my project.
He who controls the spice controls the universe-
2010-01-08, 8:09 PM #3
you have a bad habit of using JO textures in your JK levels.
DO NOT WANT.
2010-01-08, 8:21 PM #4
Sorry zell, no JO textures here. After the last issues with this idea, I realized it wouldnt be worth the hassle of ridicule from the editors i truly want to notice my work, yourself for example.
All textures are custom textures used with permission from people at jediknight3.filefront.com, though thanks for the interest zelly.
THE GUNDAM PROJECT
2010-01-08, 9:29 PM #5
i recognize the grating and the ceiling textures as JO textures. I'm not trying to be a negative nancy, I myself am using JK sounds and music in my JA levels, but you can totally do better than JO textures. :)

[EDIT: Yup, they are.]
Attachment: 23345/tex.jpg (192,110 bytes)
DO NOT WANT.
2010-01-08, 9:31 PM #6
Originally posted by Zero_Raven:
I'm sure to get some flack for only posting a single SC.


Well it would be nice if you actually, you know, Showcased something. A single screenshot doesn't really show much all by itself.

Originally posted by Zero_Raven:
Sorry zell, no JO textures here. After the last issues with this idea,


"Idea"? Please don't tell me you think it's acceptable. :/

This looks vaguely interesting, but yeah there's not really much here to look at. I dunno, work hard and get lots more done and then come back with more screens? :P

2010-01-08, 9:53 PM #7
Its a deal MAZZter, now to de-frag the HD lmao

Zell, your right I just checked the asset0.pk3
When I got the ceiling and grate it was from a level on jediknight3 files page.
Hope there isnt too much issue now.
THE GUNDAM PROJECT
2010-01-09, 11:29 PM #8
Now with 3 rooms, plus extra stairwell, lmao.
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THE GUNDAM PROJECT
2010-01-10, 8:51 AM #9
Next SC
Trying to keep this true to Episode III, Dark and mysterious, till you get outside lol.
Attachment: 23349/SHOT0011.JPG (45,353 bytes)
THE GUNDAM PROJECT
2010-01-10, 9:08 PM #10
A Jedi is Born
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THE GUNDAM PROJECT
2010-01-11, 8:09 AM #11
Not bad at all! First screenie reminds me of Doom 2 for some reason. :)
幻術
2010-01-11, 8:58 AM #12
I think its becuase its dark and mysterious lmao.
THE GUNDAM PROJECT
2010-01-11, 11:26 AM #13
It's good, where are your light sources?
"Nulla tenaci invia est via"
2010-01-11, 12:25 PM #14
Well Zan, most are under the lava for the red glow. Hallways and rooms im still working on. I have them lit, for now, just need to finish the details. One hall has the first lighting done.
THE GUNDAM PROJECT
2010-01-11, 3:32 PM #15
Introducing the SFS/SCD TIE Vampire
(Thanks Trageton)
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THE GUNDAM PROJECT
2010-01-11, 4:32 PM #16
*blinks*
Neat! :)
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2010-01-11, 5:19 PM #17
So, is it just hovering there, or..?
DO NOT WANT.
2010-01-11, 5:49 PM #18
Well for now zell its "resting" on its wings. If Trageton doesn't mind I'm going to add landing "claws" lol.
Its on repulsors for now though lol.
THE GUNDAM PROJECT
2010-01-11, 6:57 PM #19
For you Zell, TIE-Vampire Landing mode and flight mode.
Note the "Vampire-Esque" claw landing pads.
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THE GUNDAM PROJECT

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