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ForumsShowcase → Tenth Anniversary Level Sequel: Cargo Ship 2
Tenth Anniversary Level Sequel: Cargo Ship 2
2010-02-14, 1:48 AM #1
Hello everyone,

A couple weeks ago, I felt the spontaneous urge to create
a JK level after not touching Jed in nearly a decade. I
decided to create a prelude to a level I created in 2000,
titled "Cargo Ship." My original intention was to create a
fun map with good gameplay involving several traps.

My intention now is to create the same thing, but with more
sophisticated architecture, texturing, and cogging. I want to
create a level which encompasses the sum of my my
experience in one place. Another goal I'm aiming for is perfect
lighting. I've taken the extra time to trim up all the sectors
and surfaces in a way that eliminates redundant light streams
along the polygon edges.

I know that other players are hard to come across now. I
didn't create this level with the intention of getting lots of
downloads. I created it because it was just plain fun.

Right now it's still under construction but I'm adding more and
more to it frequently. I don't have a definite plan on how big it
will be, but I know it's going to be huge. I may spend the next
several months adding to it before I officially release it...Not
too sure. Recommend some additions to me.

Let me know what you think!

PS: If anyone wants to play JK/MotS, message me and we'll do it!

[http://img51.imageshack.us/img51/6262/bay3.jpg]

[http://img38.imageshack.us/img38/4265/bay4s.jpg]

[http://img218.imageshack.us/img218/9562/bay2.jpg]

[http://img17.imageshack.us/img17/4858/bay1p.jpg]

[http://img442.imageshack.us/img442/5739/bay35.jpg]

[http://img190.imageshack.us/img190/861/bay5.jpg]

[http://img27.imageshack.us/img27/7586/fan3h.jpg]

[http://img515.imageshack.us/img515/6759/corridorx.jpg]

[http://img402.imageshack.us/img402/9240/cargo1.jpg]

[http://img130.imageshack.us/img130/332/endbay1.jpg]
When you hit the brakes your life is in your foot's hands.
2010-02-14, 1:49 AM #2
[http://img24.imageshack.us/img24/1608/endbay2.jpg]

[http://img175.imageshack.us/img175/9753/endbay3.jpg]

[http://img52.imageshack.us/img52/6641/hall1.jpg]

[http://img189.imageshack.us/img189/911/hall2c.jpg]

[http://img682.imageshack.us/img682/9968/hall3.jpg]

[http://img215.imageshack.us/img215/1457/prev1.jpg]

[http://img38.imageshack.us/img38/4379/prev2hd.jpg]

[http://img32.imageshack.us/img32/1572/prevce.jpg]
When you hit the brakes your life is in your foot's hands.
2010-02-14, 4:24 AM #3
Love the archi, non-stock textures would definitely improve it.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-02-14, 7:01 AM #4
Needs more 09fuel.
2010-02-14, 8:35 AM #5
It looks like you've got an imagination. Looks promising.
He who controls the spice controls the universe-
2010-02-14, 9:06 AM #6
Originally posted by FastGamerr:
Love the archi, non-stock textures would definitely improve it.


Definitely. Although since it is a cargo ship it isn't necessarily supposed to be extremely aesthetically pleasing. Since it's in a video game I guess it should be though.

So far it looks really cool. I'd definitely be down for playing this level! I've always had a soft spot for huge levels mostly because you're always finding new cool areas that you didn't know were there before.
2010-02-14, 9:37 AM #7
Awesome! Absolutely love it.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2010-02-14, 9:42 AM #8
Is the stormtrooper rifle scope supposed to look like that? Looks weird.

(I know it's JKE)

Anyways it looks very nice. :)

2010-02-14, 12:50 PM #9
looks amazing, the only thing i noticed is that you have some areas with aloto f detail, and some really bland sections inbetween, you might want to spice that up otherwise good work man
2010-02-14, 7:50 PM #10
This is looking awesome man!
for JK or MotS?

btw this is JKLE_Cougar from the other night ;) GG man!
(JKLE_Cougar) from JK MP Community
discord.me/jediknightdarkforces2
2010-02-14, 8:56 PM #11
Hey Cougar! That was kickass playing MotS the other night, lets do it again. This level is for JK. A MotS version sure would be neat... I remember how fun it was to tweak the colored lighting!

I dunno about the Stormtrooper Rifle in the screenshot... I think it was just bouncing around (because I was firing it) and the 3do started touching the players view camera or something like that...
When you hit the brakes your life is in your foot's hands.
2010-02-15, 5:32 AM #12
I agree with the previous post on detail. It is evident you can make really detailed small areas but sometimes your large areas are lacking. I often get through this by having a really detailed ceiling or translucent floor with pipes underneath. Sometimes another simple solution is to cleave another path in the middle of the path and having it a different texture, just so you haven't got a large open space with one mat. Also having random crates scattered around helps too. That old trick. Another method is having special cogs every so often, such as broken lights and perhaps a leaking pipe/electrical fault.

Actually - your level needs more pipes!

For the main corridoor you could have pipes running underneath them?

Also, it looks as if your level has the potential for lots of traps which is a good thing. As it's a space ship level, you simply have to have a revive/conc in an area where another can activate a door/trap that blows the other player into space.

Ships are cool. It appears you've taken alot of influence from MOTS (I believe I saw that you said it was for jk) so perhaps have ships landing and taking off (but a forcefield over the hanger entrance...) like in the pirate base level.

The first screenshot in your second post shows that as you're building your arch is getting better. But beware - in no level should you be able to touch the sky!
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2010-02-15, 9:47 AM #13
Thanks for the advice! I'll try adding more pipes and details. I like your idea about cleaving another path in the middle of a path, I'll do that too.

Here's a beta verson if anyone want to run around it and check it out:

http://www.sendspace.com/file/apf6fd

It's called Bay3.gob but in JK it's listed as "Cargo Ship 2"
When you hit the brakes your life is in your foot's hands.
2010-02-16, 8:07 AM #14
Sometimes I really miss JK. Seeing stuff like this bring back such fond memories. I wish the game had gone open source -- it'd still be alive and well today if it had.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz

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