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ForumsShowcase → From Scratch Textures
12
From Scratch Textures
2012-10-16, 7:46 AM #41
Wow, very nice!
幻術
2012-11-13, 11:58 AM #42
Just a small update.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-13, 12:17 PM #43
Looks good! Some of the screens remind me of a Borderlands type graphics. Not sure if that's what you were going for but it looks cool!
2012-11-13, 1:25 PM #44
Looking pretty good. I'd see if you can find some way to break up those large swaths of floor texture, though.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2012-11-13, 1:28 PM #45
thanks guys! yeah, once i have the basic architecture and texturing done for the whole thing, i want to go back and make a few more "alternate" textures just to kind of break some of the monotony up.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-13, 8:08 PM #46
Its amazing how much just adding 3do's helps break redundant textures.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-14, 5:17 PM #47
Looks good. Those textures work well with that archi style.
And when the moment is right, I'm gonna fly a kite.
2012-11-21, 3:17 PM #48
Why thank you! :)

I think this is my new favorite area in this map.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-25, 2:09 PM #49
On a COMPLETELY different note! I actually think i am getting the hang of hand painting hard surface textures!
Just a metal surface with some light scratching and chipped paint.

And a little something else too.
I know the texures are kind of ugly, but this is just practice.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-26, 9:08 AM #50
The last one looks a bit more like someone's been ripping off foil to find rust-like stuff but otherwise looking very nice (far better than what I could come up with).
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2012-11-26, 1:23 PM #51
heh, yeah it really does kind of look like that...

Well, here is another one i am starting. finished the "high poly" model in blender then baked it into an image. probably going to add more detail to the model and re-bake it before i start "texturing" it.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-26, 1:24 PM #52
Now that's hot
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2012-11-26, 4:10 PM #53
Just quickly put some textures from CGTextures.com overlaid onto it. did a little bit of edge scratching in some spots, but cut back on it overall.


And what i THINK will be the final rendition of this one!
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-26, 10:06 PM #54
Well it definitely loses a lot when its put into JK, but not too shabby if i do say so myself.

Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-11-27, 2:51 AM #55
Well, you can have larger than 256x256 textures in JK (with 512x1024 stuff you just have to tile the texture twice so it becomes 1024x1024 and then it'll be fine). Or maybe you'll have to mess with the LOD distance stuff.

At any rate, with TODOA I always edited with the 256 stuff and only put the 512/1024/2048 stuff in before final GOBbing.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2012-11-27, 3:07 PM #56
here's a "little" trim piece.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2012-12-17, 8:49 PM #57
Just a couple floor textures i've been noodling with...
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
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