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Gorc
2013-08-08, 5:47 AM #41
2013-08-08, 6:31 AM #42
Quote:
JK animations use Euler angles and mandate linear interpolation tweening.


I don't know what any of these words mean :confused:
COUCHMAN IS BACK BABY
2013-08-08, 10:36 PM #43
Seeing how this seems to be backward compatible with the LEC levels, am I to assume all the old levels/mods should work?

Edit: Also, how do I buy you a beer to keep you going?
Lyrics are highly overrated.
2013-08-09, 12:00 AM #44
Originally posted by Tracer:
I don't know what any of these words mean :confused:

It means JK's animations are so old and busted you have to write the animation system yourself, you can't use an existing solution on the market to save time.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2013-08-09, 2:57 AM #45
Originally posted by Emon:
It means JK's animations are so old and busted you have to write the animation system yourself, you can't use an existing solution on the market to save time.

Sounds like we have a volunteer! Thanks, Emon!
? :)
2013-08-09, 4:28 AM #46
Animation is already done.
2013-08-09, 2:16 PM #47
Poor Kyle. he destroys everything he touches.
2013-08-09, 2:17 PM #48
When will you be adding Oculus Rift support?
2013-08-09, 2:43 PM #49
Originally posted by Uberslug:
When will you be adding Oculus Rift support?

Are you sure you really want it, though? JK isn't the kind of reality I want to be immersed in.
And when the moment is right, I'm gonna fly a kite.
2013-08-09, 3:02 PM #50
I'd die happy playing Fuel Station Launch with Oculus Rift I think
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2013-08-09, 3:20 PM #51
Originally posted by gbk:
Are you sure you really want it, though? JK isn't the kind of reality I want to be immersed in.


but you can meet ree yees up close and personal
COUCHMAN IS BACK BABY
2013-08-09, 3:53 PM #52
Originally posted by Uberslug:
When will you be adding Oculus Rift support?


Eventually. If you want it quicker you can always buy me a DK, but the production Rift will probably be out before this is finished.
2013-08-10, 8:38 AM #53
Jon'C = John Carmack
? :)
2013-08-10, 9:04 AM #54
Mentat wins. And here he's asking for MORE Oculus Rifts. That's just greedy.
Lyrics are highly overrated.
2013-08-10, 5:16 PM #55
You know, I never really noticed because I was a kid when I first played it, but the level design in this game's a bit weird, innit?

-I can't imagine 8T-88 having taken the same path Kyle does in the first level, for example.
2013-08-10, 5:56 PM #56
The linearity isn't really realistic, but I always liked the semi-realistic sense of location, in that it feels like you're in a real place filled with things that have some function, like all the cargo stuff in Nar Shaddaa, or the freight thing in the valley. At least for it's time that was impressive.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2013-08-10, 8:05 PM #57
I agree, though that bar in Nar Shadda seems really oddly situated. Sure, it's a literal hole-in-the-wall, but if you were heading there after a long day watching the droids lift cargo crates, you'd have to go well out of your way to get there, including walking along that little diagonal bit of floor against the wall where the guys are shooting at you from above.

-Maybe there's a mass transit service that stops at the platform there that we just never see during the level.
2013-08-10, 9:27 PM #58
Very likely, there are hover cars after all
you can get more with a kind word and a 2x4 than you can with just a kind word
2013-08-11, 12:19 AM #59
I can't remember how the game's events were depicted in the audiobook version, but I remember Bossk or someone getting involved and some other freaky jazz.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2013-08-11, 2:24 AM #60
Originally posted by Emon:
The linearity isn't really realistic, but I always liked the semi-realistic sense of location, in that it feels like you're in a real place filled with things that have some function, like all the cargo stuff in Nar Shaddaa, or the freight thing in the valley. At least for it's time that was impressive.


Yeah, JK was the first FPS I played where the levels actually resembeled plausible locations instead of crazy-ass mazes. Baron`s Hed, the fuel station, Kyle`s dad`s house, the Imperial dig site, etc.
COUCHMAN IS BACK BABY
2013-08-11, 4:39 AM #61
I always try and put doors and closed off passages in my levels so the player thinks it's a lived in environment, and there isn't just one weird linear walk with crazy jumps and cargo elevators.

"To get to work I have to run across the top of a crate as it's coming down a shaft" - Cantina worker in JK level 2
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2013-08-11, 6:32 AM #62
Dynamic lights.
2013-08-11, 7:58 AM #63
Originally posted by Jon`C:
Dynamic lights.

Nice! Will you also be including the ability to do colored lighting?
? :)
2013-08-11, 9:48 AM #64
Note to self: CreateThing(template, location_thing) also gives the created thing all of the frames from location_thing. This should probably be documented somewhere.
2013-08-11, 11:04 AM #65
I tried to edit the page on JKHub but it tells me I need to be logged in, even though I am logged in. Because JKHub is terrible.

http://jkhub.net/library/index.php?title=Reference:COG_Verb_-_CreateThing
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2013-08-11, 11:11 AM #66
Insert offset is also added to each of the frames.
2013-08-11, 2:57 PM #67
2013-08-11, 3:31 PM #68
:D
And when the moment is right, I'm gonna fly a kite.
2013-08-11, 4:28 PM #69
I like how Kyle's in tremendous pain whenever he has to turn on the field light.

Keep it up Jon'C!!
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2013-08-11, 4:29 PM #70
Originally posted by Goit:
"To get to work I have to run across the top of a crate as it's coming down a shaft" - Cantina worker in JK level 2

LOLz!
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2013-08-11, 5:15 PM #71
Nice shiny walls
I had a blog. It sucked.
2013-08-12, 2:08 AM #72
Originally posted by Daft_Vader:
I like how Kyle's in tremendous pain whenever he has to turn on the field light.


I can't watch the video with sound on since that Kyle scream cracks me up each time. Curseth be my affection for cheap laffs!

Aside from that, this is just effing splendid. Major props to Jon!

(Also, I just realized that I've played that level quite differently for at least 10+ years now. Fuh-reaky!)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2013-08-12, 9:19 AM #73
Are the shiny bits on the wall just directly from the field light??
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2013-08-12, 9:08 PM #74
Note to future documentation effort, rates in JK are premultiplied by 10 unless they aren't.
2013-08-13, 10:34 AM #75
Do you need any normal maps for that lighting?
you can get more with a kind word and a 2x4 than you can with just a kind word
2013-08-13, 4:35 PM #76
Eventually. My only real priority is making the game playable. I don't want people making assets for this thing yet, if that's what you're asking.
2013-08-13, 4:49 PM #77
If there are any regulars on here who would be willing and able to admin a jkspecs mediawiki on provided hosting, post post post.
2013-08-13, 4:57 PM #78
Count me in.
And when the moment is right, I'm gonna fly a kite.
2013-08-13, 8:12 PM #79
Originally posted by Jon`C:
Eventually. My only real priority is making the game playable. I don't want people making assets for this thing yet, if that's what you're asking.



It was indeed. I already have several Normals made for these textures for my UT3 ports. When the time comes, hit me up.
you can get more with a kind word and a 2x4 than you can with just a kind word
2013-08-13, 11:26 PM #80
This project has a Massassi revival written all over it. :)
? :)
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