saberopus
Likes Kittens. Eats Fluffies
Posts: 12,306
Jon: That's a good point. I know that one thing that seems to sell an image like this, for me, is when the relationship between exposure and gamma correction hits some sweet spot... not sure if that spot is 'realism' or something slightly exaggerated, but I haven't dialed in on it yet. So in this image, it may be a style choice, but I would take a suggestion to tone it down seriously, because that style might end up being better.
I'll post the raw output to see if that brings anything to light. This was exported in HDR format and then toned in Photoshop, and that's also a process I haven't nailed down yet.
FGR: TODOA 2: TODOS?
kIRBs: The pillows/couch/chairs weren't modeled by me, they're from the 3D Warehouse... I do like it when stuff like that is done really well, but developing a skill for organic modeling isn't really something I can prioritize. You're right about the artifacting on both the ceiling and the steel plate at left on the loft. The anisotropy settings for the metal are kinda low... and the subdivisions for the ambient occlusion are set kinda low too, which is why the joins in the ceiling are a bit mottled. This rendering only took 15 minutes to cook, which is really quite fast... I'm gonna try and bump up the quality and see how long it takes. and Re: accessibility... it should be! When the doors are fully open, it'd be no dice, but open to about 30 degrees, you'd have 3 feet of clearance. Anyway, this is a private residence so ADA doesn't apply, you ain't the boss of me~... I promise any commercial projects I work on meet code :).