So I spent the last few months working on art for The Life of Grismath, which why aren't you playing it right now?
It's been a crazy experience--I've been working in Unreal 4 lately, with programs like Maya and Substance, so relearning how to make Jedi Knight models and textures was a trip. But it was also super fun to come back to this engine I kind of noodled with ineffectually as a kid and make some artwork that I'm really proud of.
I could have gone higher-res (especially with patched JK) but I wanted to keep in the spirit of old JK editing, so the character models are kept as low-poly as possible and the texture maps are 256^2 or under.
P.S. go play Life of Grismath
It's been a crazy experience--I've been working in Unreal 4 lately, with programs like Maya and Substance, so relearning how to make Jedi Knight models and textures was a trip. But it was also super fun to come back to this engine I kind of noodled with ineffectually as a kid and make some artwork that I'm really proud of.
I could have gone higher-res (especially with patched JK) but I wanted to keep in the spirit of old JK editing, so the character models are kept as low-poly as possible and the texture maps are 256^2 or under.
P.S. go play Life of Grismath