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ForumsShowcase → FGR Projects of the 2020s
FGR Projects of the 2020s
2020-02-07, 11:31 AM #1
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-02-13, 7:37 AM #2
I'm a mod
2020-02-15, 2:15 AM #3
Cheers for that, saberopus
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-02-20, 10:57 AM #4
Nice Sobre las Olas btw. All I could think of while listening was this:

2020-02-20, 11:04 AM #5
thxm8
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-25, 2:09 PM #6
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-29, 4:18 AM #7
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-29, 4:19 AM #8
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-29, 4:20 AM #9
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-29, 9:06 PM #10
bro are you modding jk?
JKGR
2020-03-29, 11:59 PM #11
nah
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-30, 2:39 AM #12
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-30, 2:15 PM #13
Those DF textures up-scaled nicely (except for that poor control panel).

*Cries in 320 x 200*
*Blows nose in Macintosh 640 X 400*
Taton Qek, The master of masterfully inspired levels that never get released.
2020-03-30, 5:45 PM #14
nice
JKGR
2020-03-30, 9:03 PM #15
Wow that looks really good. Great work FGR!
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2020-03-31, 2:56 AM #16
thx

Originally posted by Taton Qek:
*Blows nose in Macintosh 640 X 400*


That reminds me: Does the Mac version of DF have higher-res assets (namely textures, wink wink), or are the advancements limited to the higher resolution only?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-03-31, 7:50 AM #17
The Only "Hi-rez" assets are Menus, HUD, and Loading screens unfortunately.
Taton Qek, The master of masterfully inspired levels that never get released.
2020-03-31, 1:39 PM #18
Daym, thanks anyway
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-01, 5:22 AM #19
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-01, 6:27 AM #20
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-01, 8:54 AM #21
Is there a DF mod that allows full mouselook yet?
2020-04-01, 10:07 AM #22
I don't think I need to mention it looks beautiful, but why are the blue lights yellow?
JKGR
2020-04-01, 10:22 AM #23
Probably due to the bloom values used when compiling the texture pack
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-01, 12:36 PM #24
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-02, 6:12 AM #25
Originally posted by Brian:
Is there a DF mod that allows full mouselook yet?


Why my boy are you in luck. There was a hacky method that used software designed for wiimote emulation that was just awful.

However, In the last month, a crazy Russian hacker dude implemented mouse look (among other features). The program is called Dark Force DeHacker, and you can get it from DF-21.net (Long may it Live!). Note: If mouselook is to sluggish for you, you can enable the 4X multiplier option for faster mouse movement.

http://df-21.net/downloads/uploads/1811576435/dforcedh.zip

If anyone care about Dark Forces (DF-21 Rules! Massassi Temple Drools!), DF-21 is being regularly updated, and we even have a twitter account.

https://twitter.com/DF21net

Russian Hacker Website (In Russian)

http://ctpax-cheater.losthost.org/htmldocs/trouble.htm#df
Taton Qek, The master of masterfully inspired levels that never get released.
2020-04-11, 6:12 AM #26
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-12, 1:55 AM #27
That said, while the concept of displacement maps is pretty neat (albeit it tends to cause game crashes in custom levels), it'd require actual texture editing (and other effort) to make them truly nice
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-12, 2:55 AM #28
Well I mean if you're editing a level and creating textures that use parallax, you should probably put the large details in geometry and use parallax for things like brick walls.
2020-04-13, 6:20 AM #29
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-04-14, 10:29 PM #30
I haven't played it for a year now, but these upscaled textures got me thinking I should play it again sometime
2020-07-16, 8:53 AM #31
I know what you've been thinking, saberopus: "Where can I find a wallpaper version of the FGR emblem?"

Well--- Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-07-24, 10:12 PM #32
I need it in 3440x1440 and I'll be damned if I'm gonna extend that blue line in Photoshop myself >:/
2020-07-25, 6:08 AM #33
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-07-25, 12:04 PM #34
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-08-03, 11:34 AM #35
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-08-04, 7:37 AM #36
Boop!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2020-10-18, 11:17 AM #37
boop
Star Wars: TODOA | DXN - Deus Ex: Nihilum

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