2023-10-03 <a>
* Worked on New Argenia level.
* Ambient music will no longer play over driving music.
* Tweaked textures for Ferrari F50 model.
2023-10-04 <a>
* Changed engine sounds for some cars.
2023-10-05 <a>
* Leaving a car in motion is no longer possible.
* Gear skipping is now possible in cars with manual transmission.
2023-10-06 <a>
* Made dropped items twice as easy to pick up.
2023-10-08 <a>
* [Experimental] Added a failsafe to certain VFX code in an attempt to reduce occasional crashes.
2023-10-09 <a>
* Changed engine sounds for several car models.
* Tweaked textures and colors for The, Eternity, Ethereal and Hero of Argenia equipment.
* Changed textures and colors for Savior and Valiant equipment.
* Fixed issue with Starfall (Sorcerer) skill at Rank 9.
2023-10-10 <a>
* Changed textures and colors for Earth equipment.
* Bots that are in a group will now always try to stick close to the group leader and will not engage in combat unless them or the group is under attack.
* Reordered equipment ratings as follows:
- Epitaph: Rank 5, 235 Rating -> Rank 7, 288 Rating
- Valiant: Rank 7, 288 Rating -> Rank 5, 235 Rating
- Victory: Rank 7, 309 Rating -> Rank 7, 288 Rating
- Retribution: Rank 7, 288 Rating -> Rank 7, 309 Rating
2023-10-12 <a>
* Updated WWII Eastern Front levels, fixed various issues and improved performance greatly.
* Actually fixed issue with player not sliding down slopes that wasn't properly fixed in 2022-07-16.
* Tweaked bot group hunting and following AI, optimized and fixed issues with parts of code.
* Added missing visuals for various Sovereign, Glorious and Epitaph equipment.
* Changed textures and colors for Legends equipment.
2023-10-13 <a>
* Added icons for Epitaph, Valiant, Retribution and Glorious armors.
* Dark Power (Inquisitor) effect will no longer be turned off when out of Stamina.
* Changed physics flags for various monsters. Certain monsters are now capable of walking on walls (requires JK23-rev194 or newer patch)
* Renamed the following items:
- Light Armor -> Cotton Armor
- Light Weapon -> Wooden Weapon
- Leather Weapon -> Leather-clad Weapon
- Unholy Fragment -> Dark Ore
- [Dark Soul, Equinox, Seraph etc] Fragment -> [Dark Soul, Equinox, Seraph etc] Ore
* Added new items:
- Twisted Ore
- Shining Ore
- Venomous Fangs
- Poisonous Tissue
2023-10-14 <a>
* Completely rewrote stat modifier handling. This makes old saves unusable.
* Monsters in Argenarret Sanctuary lower level will now drop Dark Soul and Seraph gear instead of Equinox.
* Fixed issue with player's head being visible in first person view upon level startup and respawn.
* Tweaked textures and colors for Oblivion and Glorious equipment.
* Reordered equipment ratings as follows:
- Glorious: Rank 5, 220 Rating -> Rank 5, 235 Rating
* Renamed the following items:
- Earth Weapon/Armor -> Solar Weapon/Armor
- Titan Weapon/Armor -> Mystic Weapon/Armor
- Adept Weapon/Armor -> Crystal Weapon/Armor
- Serpentine Weapon/Armor -> Jade Weapon/Armor
- Glorious Weapon/Armor -> Hellfire Weapon/Armor
- Valiant Weapon/Armor -> Eclipse Weapon/Armor
- Weapon/Armor of Eternity -> Celestial Weapon/Armor
- Weapon/Armor of Legends -> Eternal Weapon/Armor
2023-10-15 <a>
* Fixed issue with renewing status effects that appeared on 2023-10-14.
* Added more slots for new thing data and stat values, most of which are still unused.
* Armor physical and magic defense multipliers are now two different attributes.
* Weapon/Armor item IDs will now match their equipment ID.
* Implemented item (mostly equipment) subtypes.
* Removed Weapon/Armor Pieces.
* Implemented Armor parts. Each part accounts for a portion of the armor set's total defense power. Previous Armor items are still valid and account for all parts in one. Independent parts still have no visuals. The parts are:
- Shirt: 40% pdef + 24% mdef
- Pants: 30% pdef + 18% mdef
- Boots: 14% pdef + 10% mdef
- Gloves: 12% pdef + 8% mdef
- Amulet: 4% pdef + 40% mdef
2023-10-16 <a>
* Implemented weapon item subtypes, which correspond to each weapon type. This means that weapons of any type can be worn by any class rather than being based solely on the wielder's class.
* Fixed issue which caused player to have no upper body when changing levels while untransformed and in third person view.
* Increased time before a dropped item is considered "public" from 5 to 10 seconds.
* Simplified and optimized in-game UI text writing.
* Changed item drops for various monsters.
2023-10-17 <a>
* Improved item-based weapon types implementation.
* Improved armor part implementation. Parts will now have correct visuals and appear independently if armor set is incomplete. Wearing all parts of the same set will give status bonuses. Built framework for item-based armor types.
* Improved thing decor optimization, will recreate things much quicker if player teleports.
* Optimized and improved various parts of code related to equipment handling.
* Changed sounds for equipment drops.
2023-10-18 <a>
* Implemented framework for helmets/hats/circlets and other visible headgear.
* Fixed issue with weapon model still appearing when player has no weapon equipped.
* Fixed player armor model when transforming while wearing an incomplete armor set.
* Fixed issue with skill not disappearing from skill bar when removed.
* Implemented drop rate multiplier for latest monster handling code.
* Fixed NPC dialogue text for new items.
* Fixed Handgun M.Atk modifier.
2023-10-19 <a>
* Fixed issue with weapon mesh appearing when changing equipment while untransformed.
* Fixed an issue which caused all classes to get Enforcer skills when transforming.
* Reduced unnecessarily large Heap size for certain text strings from 128 to 64.
* Updated monsters in Lost Nest region, added new ones.
* Updated monsters in Argenarret Sanctuary.
* Added missing icons for some new items.
2023-10-21 <a>
* [Experimental] Rewrote Data/Stat/Inventory/Skill handling cogs to use Heap entries instead of TimerEx params so as to avoid errors due to floating point imprecisions. Subtyped items are now properly handled by inventory handling cog. Additionally, in an unexpected but welcome side effect, the game now seems to much better handle a massive amount of bots.
* Fixed issue with monster level brackets for monsters below level 10.
* Fixed P.Atk multipliers for Staff and Magic Sword weapons.
2023-10-23 <a>
* Fixed issues with player turning animations when looking up/down, optimized code.
* [Experimental] Player will now have a 20% chance of being left-handed.
* [Experimental] Created an actor tracking cog which will keep track of movement for all active actors.
* [Experimental] Bot AI will now use actor tracking cog for following and searching for targets.
* Fixed assorted issues when changing slots in skill/item quick use bars.
* Fixed incomplete armor visuals at level startup.
* Updated monsters in Soulless Grotto region.
2023-10-24 <a>
* Rewrote autosaving system to use HeapLoad/HeapSave verbs implemented in QuibMask's CogExt patches. As a result, games will be loaded near-instantly, consistently and safely. Additionally, saves are now set for each Player profile. In turn, JKGR Launcher and its memory scan hacks are now obsolete and thus made non-functional.
* Increased update rate for bot body parts from 100ms to 33ms. Bot parts will no longer be updated if they're outside of view.
* Removed JKGR Launcher memory scan hacks, thus at this point it has become merely aesthetic and serves no real purpose.
* Reduced max number of actors handled by Global Data cog from 512 to 320 (JK's 256 AI limit + 64 "unique").
* Fixed duplicate last letter for certain bot/NPC names.
* Bots can now also be left-handed.
2023-10-25 <a>
* Made a "startup" level for the JKGR Campaign. It will attempt to load an existing save upon startup, and if it doesn't exist, will allow the player to pick a player model.
* Fixed minor issue with Armor equipment under certain conditions, fixed issue with Trainee Uniform auto-equipment from intro quest.
* Renamed difficulty levels from "Easy", "Medium" and "Hard" to "Casual", "Normal" and "Grind" respectively.
* "Casual" rates have been increased from 2x to 4x, while "Grind" rates have been decreased from 0.5x to 0.25x.
* Improved and optimized various on-camera VFX and HUD rendering.
* Fixed issue with player model after using scope.
* Optimized in-game UI text rendering.
* Removed unused UNI strings.
* Updated Trials level.
2023-10-27 <a>
* Fixed issue that made bots unable to go over steps when going after a group member.
* Optimized radar rendering.
2023-10-29 <a>
* Replaced various instances of ParseArg() with the SetThingPuppet()/SetThingSoundClass() verbs implemented in QuibMask's CogExt patches.
* Fixed issues with rates in Casual/Grind difficulty levels. Changed rates from 4x/0.25x to 5x/0.2x
* Randomized trader NPCs will now sell armor and weapon items with set types.
* Old weapon/armor parts will now be automatically replaced with new ones.
* Fixed item name strings for certain NPC dialogue.
* Further optimized UI text rendering a little.
* Fixed issues with HUD rendering.
2023-10-30 <a>
* Fixed issue with "character creation" level running twice if a savegame doesn't exist.
* Game will now only be saved if an attempt to load an existing save has been made. This means going into a level through debug mode "All Levels" option will no longer overwrite your save.
* Added proper-ish description for equipment items.
2023-10-31 <a>
* Mirrored roll animations for left-handed characters.