# Item definition file for Jedi Knight Missions #################################################### # # # Note that things aren't always in numeric order, # # so be careful when making new assignments - rf # # # #################################################### # ======================================================================================== # name id min max flags args # ======================================================================================== ########### # Weapons # ########### # ======================================================================================== none 120 0 0 0x004 fists 121 0 1 0x024 cog=weap_fists_m.cog bryar_pistol 122 0 1 0x0a4 cog=weap_bryar_m.cog stormtrooper_rifle 123 0 1 0x0a4 cog=weap_strifle_m.cog thermal_detonator 124 0 30 0x0a4 cog=weap_thermdet_m.cog para_EWEB 125 0 0 0x0a4 cog=weap_empty_m.cog repeater 126 0 1 0x0a4 cog=weap_repeater_m.cog rail_detonator 127 0 1 0x0a4 cog=weap_raildet_m.cog sequencer_charge 128 0 30 0x0a4 cog=weap_seqcharge_m.cog concussion_rifle 129 0 1 0x0a4 cog=weap_concrifle_m.cog EWEB 130 0 32000 0x0b4 cog=weap_EWEB_m.cog lightsaber 131 0 1 0x0a4 cog=weap_saber_m.cog blastech 132 0 1 0x0a4 cog=weap_blastech_m.cog stormtrooper_scope 133 0 1 0x0a4 cog=weap_stscope_m.cog flash_bomb 134 0 30 0x0a4 cog=weap_flash_m.cog tusken_prod 135 0 1 0x0a4 cog=weap_crossbow_m.cog para_repeater 136 0 0 0x0a4 cog=weap_empty_m.cog rail_seeker 137 0 1 0x0a4 cog=weap_railseek_m.cog manual_sequencer 138 0 30 0x0a4 cog=weap_manseq_m.cog para_concussion 139 0 0 0x0a4 cog=weap_empty_m.cog carbo_gun 140 0 1 0x0a4 cog=weap_carbgun_m.cog # ======================================================================================== ################### # Ammo and Energy # ################### # ======================================================================================== #energy is used for bryar pistol and stormtrooper rifle. energy 11 0 500 0x080 #power is used for the the bowcaster, repeater and concussion rifle. power 12 0 500 0x080 #battery is used for other inventory items. battery 13 0 200 0x020 #force is used for the force powers. forcemana 14 0 400 0x000 #rail charges railcharges 15 0 30 0x080 #carbonite pellets carbpellets 90 0 20 0x080 #seeking rail detonators seekrails 91 0 30 0x080 #EWEB Rounds (what it says...) EWEB_rounds 92 0 800 0x000 # ======================================================================================== ########### # Bonuses # ########### #new force stars gained in a level. new_stars 16 0 32 0x000 #spendable stars spend_stars 17 0 32 0x000 #total number of stars. total_stars 18 0 32 0x000 ############### #Force Defense# ############### f_defense 19 0 4.0 0x018 cog=force_defense.cog ############## #Force Powers# ############## # Note that the icon names are taken from these names: # ======================================================================================== jedi_rank 20 0 8.0 0x000 cog=force_well.cog # ........................................................................................ f_jump 21 0 4.0 0x108 cog=force_jump.cog f_speed 22 0 4.0 0x108 cog=force_speed.cog f_seeing 23 0 4.0 0x108 cog=force_seeing.cog f_pull 24 0 4.0 0x108 cog=force_pull.cog f_healing 25 0 4.0 0x108 cog=force_heal.cog f_persuasion 26 0 4.0 0x108 cog=force_persuasion.cog f_blinding 27 0 4.0 0x108 cog=force_blinding.cog f_absorb 28 0 4.0 0x118 cog=force_absorb.cog f_protection 29 0 4.0 0x118 cog=force_protection.cog #f_throw 30 0 4.0 0x008 cog=force_throw.cog f_grip 31 0 4.0 0x108 cog=force_grip.cog #f_lightning 32 0 4.0 0x008 cog=force_lightning.cog f_destruction 33 0 4.0 0x108 cog=force_domination.cog f_deadlysight 34 0 4.0 0x108 cog=force_drain.cog # ........................................................................................ f_farsight 35 0 4.0 0x108 cog=force_farsight.cog f_prject 36 0 4.0 0x108 cog=force_project.cog f_saberthrow 37 0 4.0 0x108 cog=force_saberthrow.cog f_push 38 0 4.0 0x108 cog=force_push.cog f_chainlight 39 0 4.0 0x108 cog=force_chainlight.cog # ======================================================================================== ################# #Inventory Items# ################# # Note that the icon names are taken from these names: # # The first 5 letters of the item name become the third through seventh # letter of the icon filename. i.e. "wrench" becomes "icwrenc8.bm" and # "icwrenc16.bm". # ======================================================================================== bactatank 40 0 5 0x102 cog=item_bacta.cog irgoggles 41 0 1 0x102 cog=item_irgoggles.cog fieldlight 42 1 1 0x122 cog=item_fieldlight.cog keyred 117 1 1 0x122 cog=item_choice1.cog keyblue 118 1 1 0x122 cog=item_choice2.cog keygreen 119 1 1 0x122 cog=item_choice3.cog keyimperial 43 0 1 0x042 cog=item_keyimperial.cog wrench 44 0 1 0x042 cog=item_wrench.cog datadisk 45 0 1 0x042 cog=item_datadisk.cog keyred 46 0 1 0x042 cog=item_keyred.cog keyblue 47 0 1 0x042 cog=item_keyblue.cog keyyellow 48 0 1 0x042 cog=item_keyyellow.cog wrchblue 49 0 1 0x042 cog=item_wrenchblue.cog wrchyellow 50 0 1 0x042 cog=item_wrenchyellow.cog keygreen 51 0 1 0x042 cog=item_keygreen.cog tsknclothes 52 0 1 0x002 cog=item_tusken_clothes.cog hvyexplosive 53 0 1 0x002 cog=item_heavy_explosive.cog hlcrn 54 0 1 0x002 cog=item_holocron.cog drarm 55 0 1 0x042 cog=item_droidarm.cog prybar 56 0 1 0x042 cog=item_prybar.cog radio 57 0 1 0x042 cog=item_radio.cog # ======================================================================================== ##################### # Player Statistics # ##################### # ======================================================================================== shields 60 0 200.0 0x030 cog=item_shields_m.cog force_armor 61 0 200.0 0x000 supershields 62 0 1.0 0x010 #cog=item_supershields.cog powerboost 63 1.0 2.0 0x000 s_dark 64 0 1.0 0x000 s_light 65 0 1.0 0x000 revive 66 0 1.0 0x000 player_sex 67 0 1.0 0x000 # 0 For male (Kyle), 1 for female (Mara) ysalamiri 68 0 1 0x042 maxmana 69 0 400.0 0x000 # ======================================================================================== ########### # Scoring # ########### # ======================================================================================== secrets 70 0 50 0x000 maxsecrets 71 0 50 0x000 # morality peds_killed 72 0 1000 0x000 peds_total 73 0 1000 0x000 force_morality 74 -100 100 0x000 alignment 75 -1 1 0x000 # ======================================================================================== ##################### # Multiplayer Modes # ##################### # ======================================================================================== teamcolor 80 0 2 0x040 ysalamiri 81 0 1 0x048 goldflag 82 0 1 0x048 redkey 83 0 1 0x042 cog=ctf_itemkeyred.cog goldkey 84 0 1 0x042 cog=ctf_itemkeygold.cog # ======================================================================================== # indicator to say that saber is being drawn drawingsaber 89 0 1 0x000 # indicates that technological weapons cannot be fired. weaponssuppressed 93 0 1000 0x000 ############################ # Goals & Level Completion # ############################ # ======================================================================================== # Bins 99 - 115 are RESERVED # ======================================================================================== # They will store the number of the first goal description text in cogStrings.uni, and the # display status of up to 16 goals (0 to 15). # ======================================================================================== stringOffset 99 0 99999 0x000 goal00 100 0 1000 0x040 goal01 101 0 1000 0x040 goal02 102 0 1000 0x040 goal03 103 0 1000 0x040 goal04 104 0 1000 0x040 goal05 105 0 1000 0x040 goal06 106 0 1000 0x040 goal07 107 0 1000 0x040 goal08 108 0 1000 0x040 goal09 109 0 1000 0x040 goal10 110 0 1000 0x040 goal11 111 0 1000 0x040 goal12 112 0 1000 0x040 goal13 113 0 1000 0x040 goal14 114 0 1000 0x040 goal15 115 0 1000 0x040 hotkeyOffset 150 0 99999 0x000 # =============== # # MAX Bins = 199 # # =============== # # New Non-hotkey Items e.g. credits, cross-episode objectives credits 116 0 99999 0x000 end