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  1. 3 round burst...
  2. How to increase/decrease damage for 2ndary fire?
  3. Want to change a key for crouch...
  4. Stumped...
  5. Requires: Cog - Surface triggers switch2.mat
  6. How would I go about setting actor flags...
  7. Cog Help.
  8. How to give an actor.cog immunity to...
  9. Anyone up for writing a simple cog?
  10. Siefers first person weapon cog
  11. Pushable boxes that you can also walk on top of?
  12. Hi! I return with a querry.
  13. So what is the difference between 'size' and 'movesize' template settings?
  14. Another Problem has arisen...
  15. I have a favour to ask.
  16. Here's a doozy of a request...
  17. Collide with a Twist
  18. Slamming Fall Cog [.gob appreciated]
  19. AI in multiplayer
  20. A simple upgrade for my item-conjuring cog?
  21. Get Sector at Pos for JK
  22. Flicker cog.. Need some insight
  23. Simple Cog
  24. An "Extra Light" Cog for Surfaces . . .
  25. Closest player
  26. Get Thing Speed
  27. High speed collisions...INSTANT collisions?!
  28. Top-Down view in JK
  29. Door open by code?
  30. A problem...
  31. Multiplayet switch
  32. Elevators
  33. Is player attached to an object?
  34. Erm how can I learn COG?
  35. JKZombie host crashing
  36. First Transmute, now this!
  37. Vectors + triggers
  38. Discovery: JK Flag 0x80 (Instantaneous Saber Ignition)
  39. Grav Gun + Source
  40. Spawnsound.cog
  41. cdsoundtrack.cog?
  42. Synced Remotes (with a switch) - A more challenging problem
  43. Vector Compression
  44. Problem with conveyor style cogs
  45. Followup of the Special Cam and Elevs
  46. COG's & Programming
  47. Just something small...
  48. Why won't count ALL dead people?
  49. Camera Finder
  50. Refered by a friend
  51. Let's bring some liveliness back to the cog forum
  52. Weapon Help
  53. Melee Attack
  54. Light Corona/Lens Flare Engine Cog?
  55. Flicker cog problem...
  56. Simple Cog Needed
  57. Death Camera
  58. RVTCS v3 Cog Problems...
  59. Quick Cog Request
  60. thing in sector....
  61. Cog Help... again...
  62. Wonder if anyone remembers me here
  63. Angelic Legion spell
  64. force fields
  65. elevators
  66. flicker.cog
  67. making choices
  68. The "Basilica" Cog Help Thread
  69. Could someone finish a weap_seqcharge.COG for me?
  70. Hmmm... how to "parsearg"...
  71. Jedi Knight Arena Cog Help
  72. An Obscure Cog Request
  73. changing force powers
  74. Swinging Pendulum
  75. 1st person Legs
  76. New Datamaster material
  77. Weirdness When Cog Editing
  78. that was it...
  79. Da Game Master needs help, people!
  80. Wherabouts of OLD cog
  81. massassi, your my only hope.... >_<
  82. Checksum Related Discovery
  83. MP Cog Help
  84. Ugg...! ParseArg-ing values of the walkplayer...
  85. MOTS Cutscene
  86. Toggle...
  87. Why on earth dosen't this work...
  88. What If() Statement...
  89. New Cog Verbs
  90. Hmm...
  91. mots guys
  92. How would a COG be able to...
  93. Best way to do this thing
  94. Is there any way to prevent Force Jump...
  95. Cog Vm
  96. What's wrong with this code...?
  97. Mask flags and messages
  98. ai being friendly to you.
  99. Would it be possible...
  100. COG Tutorials
  101. Hopefully this can be solved
  102. Respawn players via cog?
  103. Cog Help for AI
  104. Kwik question...
  105. Since there is cog, I guess its cog related
  106. Stop items from being synchronized
  107. My Ineptitude Never Fails
  108. key trapping
  109. Is there a difference between...
  110. New Cog AI Verbs
  111. Major Rbots error
  112. GetTimeLimit()?
  113. Pay music in MP-if any of you has this cog
  114. Scrolling through players
  115. Message Sending
  116. Isolating Parts of Code (netcode, syncing, and multiplayer)
  117. 3DO Movement
  118. Been gone so long...
  119. Prevent player from firing weapons
  120. More on MOTS Cutscenes
  121. crushing wall effect for JK
  122. Measuring Distances
  123. Sound Distances
  124. Bacta Tank Help - Part 1
  125. Automatic rain generation system
  126. I don't remember this problem...
  127. Thing Orientation and Vectors
  128. Doing something randomly or every other...
  129. More rain...counting things in a sector
  130. Thing Theory The Theory of Every-Thing!
  131. This is both strange and has me stumped
  132. MotS: Autoreseting of players model in multiplayer? How can this be defeated.
  133. GBK's Flicker Cog... PROBLEM!!!
  134. AtttachThingtoThingEx
  135. Trouble with class cogs
  136. Really tiny easy request
  137. camera cogs
  138. Trying to detect 0x80
  139. Absolute Value?
  140. Activate
  141. I Need A Simple Elevator Cog ASAP, Please! :-0
  142. Floo Powder
  143. A Few Cog Requests
  144. Not quite working
  145. A cog request
  146. Actor Detector
  147. Send in... Kusari.
  148. Respawing Mines
  149. Does anyone have a big job for me?
  150. Darth Vader cog... please
  151. IR Goggles
  152. Presenting the Flyable ship cog (sort of)
  153. Saber Cog
  154. Trip Mines
  155. Why teleport all?
  156. Object Freeze
  157. Reseting the player's pitch
  158. Actor Detector
  159. The AI Verbs
  160. FireProjectile() vector...
  161. AI synched cog variables have no effect
  162. changing a projectiles vector in a pulse
  163. I need some help with syncing AI
  164. MILLENNIUM site moved
  165. ARRAY
  166. A special door cog
  167. PYR and attaching objects question.
  168. cutscene Cogs
  169. RVTCS.cog - Revamp
  170. jkSetWeaponMesh(StuntDouble)
  171. Hi
  172. Why not SetThingModel?
  173. Cog mods
  174. Sound System COG Problems
  175. Sectors not required!
  176. Swinging Door
  177. Lighting Cogs
  178. A Special Conveyor Cog
  179. Need help w/Force Push...
  180. Archive Of cogs For Newbies
  181. Complex force field cog
  182. Another cog for Senarius
  183. cog for force push/pull
  184. MoveToFrame - with rotation [Cross post from Hub]
  185. Cog request...
  186. Random numbers
  187. A Simple Trap Cog Request
  188. Senarius Cog Help
  189. How to use cogs in JKEdit/
  190. Is there a "Bullet Dodging.COG" that works?
  191. Reserved word or undocumented verb?
  192. Player ping value
  193. Two Cogs
  194. Velocity Values
  195. elevators
  196. More randomn numbers
  197. Excuse the move...
  198. Syncing drives me crazy
  199. Flicker.cog
  200. A line intersects a plane where?
  201. npc for multiplayer help!!!
  202. Help wanted, i mean needed
  203. Quick Question!
  204. Cog Hlp
  205. im new :)
  206. COG help... colosseum style!
  207. Changing camera in cutscene cog
  208. Want to create local thing
  209. Trigger Plate Cog
  210. COG camera position
  211. Random Key file
  212. Extra Light Cog
  213. I require help!
  214. Quick help
  215. Class Cog Question
  216. AI Firing Question
  217. GetLocalPlayerThing + GetThingSector usage
  218. MP AI that's a little TOO human...
  219. 3do Archi problems
  220. Need a force power cog
  221. help with a stealth cog
  222. Disabling weapons
  223. Cutscene Cog
  224. FireProjectile alternative?
  225. Cog Error
  226. HELP: Simple +spark generator cog.
  227. Flicker cogs and rvts vector cogs.... HELP i'm rubbish at cog.
  228. Cutscene Error
  229. playeraction help
  230. Wheel Rolling
  231. Gonna COG a new Enemy AI
  232. getting the green key to work
  233. Is it possible for cogs not to work...
  234. CogPad3 Beta Test
  235. Two Cogs Left: Catapult/Rope Climb
  236. Way to add items to kyle.cog?
  237. Item bins
  238. Can anu one get me started on modding?
  239. I need Help making new Projectiles
  240. NPC Force Activation
  241. Using a key with a switch
  242. Bunyip Dreamin
  243. Fun with JED till daddy took the cogs away
  244. Constant Fireing
  245. need help saber+sword?
  246. Gun Removal
  247. Need to know...
  248. How to detect surface?
  249. 3rd variable in "PlaySoundThing" command --->
  250. Hello lonley Cog forum.