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View Full Version : Ingame mod opener



Hellcat
04-03-2002, 09:12 PM
It seems to work ok down this end. So here goes:
When installing a skin mod or similar mod go into your JK outcast directory, go into GameData, then create a directory there... say skinmod. Next copy the .pak file into that directory. Start up jk multiplayer and then go setup, then go mods, then there will be a file that is the same name as your directory(In this case, "skinmod". Click on it and go "load mod".

Seems to work ok for me. Sorry if someone else has already posted this.

FRNDS_Pommy
04-03-2002, 09:28 PM
Someone else has already posted it, but that was in the lvls commenting section, where people are less likely to see it(?).

Anyways, thanks for the tip, I actually couldn't get it to work until you explained it like that http://forums.massassi.net/html/wink.gif

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Always be evil or I will eat pie.
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My name is FRNDS_Pommy...01000110010
1001001001110010001000101
0011010111110101000001101
1110110110101101101011110
0100000000 in Binary!

Rod-Wan Deattrod
04-04-2002, 12:03 AM
What about SP???

Hellcat
04-04-2002, 12:20 AM
Hmm, cant get them to load. Maybe someone who has tested further than me can tell you.

Btw has anyone tried loading a Q3 mod yet? They almost work...

Cloud
04-05-2002, 06:17 PM
What about SP?

MadQuack
04-05-2002, 07:48 PM
SP mods such as dismemberment don't seem to show up in the mods window, but are active anyway.