View Full Version : Ingame mod opener

04-03-2002, 09:12 PM
It seems to work ok down this end. So here goes:
When installing a skin mod or similar mod go into your JK outcast directory, go into GameData, then create a directory there... say skinmod. Next copy the .pak file into that directory. Start up jk multiplayer and then go setup, then go mods, then there will be a file that is the same name as your directory(In this case, "skinmod". Click on it and go "load mod".

Seems to work ok for me. Sorry if someone else has already posted this.

04-03-2002, 09:28 PM
Someone else has already posted it, but that was in the lvls commenting section, where people are less likely to see it(?).

Anyways, thanks for the tip, I actually couldn't get it to work until you explained it like that http://forums.massassi.net/html/wink.gif

Always be evil or I will eat pie.
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Rod-Wan Deattrod
04-04-2002, 12:03 AM
What about SP???

04-04-2002, 12:20 AM
Hmm, cant get them to load. Maybe someone who has tested further than me can tell you.

Btw has anyone tried loading a Q3 mod yet? They almost work...

04-05-2002, 06:17 PM
What about SP?

04-05-2002, 07:48 PM
SP mods such as dismemberment don't seem to show up in the mods window, but are active anyway.