View Full Version : Stargate Sg-1 Level for JK2

03-31-2002, 06:05 PM
I started making a level for JK1 based on the scifi tv show stargate sg-1. But now that JK2 has come out and they have an editor. i am thinking about making the level for jk2. my level will have the entire team, tealc, jack, daniel, and sam. It would also include the goauld. The sad thing is that i do not yet have JK2 and i am not sure wehn i will get it. Maybe within the next month. If anyone is willing or interested in helping me with my idea, i need someone could make skins for jk2, im going to need jaffa, and men dressed in military soldier fatigue, including the sg-1 team. i am also going to need weapons from the show, like staff weapons and P-90s or MP-5s. I
If you want to help or know any one who can help, please reply or email me at mykeman46@hotmail.com.


03-31-2002, 07:28 PM
Ill help when I get the game

04-04-2002, 04:03 AM
Ha, I used to go by the name SG2_E1_Martouf on the zone

04-06-2002, 02:15 PM
I've always been a fan of the Stargate series. I always wanted to stuff like that for JK 1 but the JK 1 engine was to inept and old to handle some of the features I attempted implement in it. (ie HOM when there are more than 200 surfaces visible)
I'd really like to work on the map though and with a brush engine it would be much easier and faster.

04-07-2002, 02:37 AM
the statement about hom is wrong...I made tests, and it can handle a LOT more than 200 surfaces. It depends on architecture style and adjoins in front of surfaces...

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