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?Ľoda?
09-12-2000, 07:11 PM
I have a 3do, all textured and ready, I want it to replace the saber, as a new weapon, exactly how would you do this?

Deathbane27
09-13-2000, 05:35 AM
If it's for a mod, you need to edit weap_saber.cog, and replace sabg.3do with your model.

If it's for a level, use this:



pulse:
if(GetCurWeapon(player) == 10)
jkSetWeaponMesh(player, yournew3do);


Return;


(Note: don't use that cog in MP!)

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-Deathbane27, out to give the world's [insert expletive that ****** would edit later] some of their own [insert expletive that ****** would edit later].
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