• SMLiberator's Avatar
    03-22-2019, 07:30 PM
    but honestly, has anyone tried JKGR yet?
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-22-2019, 07:28 PM
    @FGR who would've thought, a new JK mod by FGR. I like the flashes (although they do look a little too large in first person), but why is the conc's...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-21-2019, 03:52 PM
    An attempt has been made. From what I gathered, the secret is to keep as little "glow" as possible in the texture for the emissive channel, so...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-21-2019, 11:32 AM
    Nice, I'll check it out when I get home. About the cone sabers, it's doable but not doable at the same time. That's because the only cog verb that...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-21-2019, 07:14 AM
    Took me a long time to notice the difference because I couldn't stop looking at the misaligned lights at the top. Looks neat though. How does it look...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-21-2019, 07:10 AM
    thanks have a nice day
    6 replies | 83 view(s)
  • SMLiberator's Avatar
    03-20-2019, 04:53 PM
    I've remade my saber material pack. I think this one looks close enough to JK13's. Also included mats for fixing black edges around the saber core. ...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-19-2019, 09:42 PM
    Now that I think about it, it's incredible how I've practically never played anything after 2005 or so (except for some NFS titles) and ever since...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-19-2019, 09:36 PM
    I was actually thinking of the original Need For Speed Most Wanted when I suggested that, so "****ty instagram photo" would probably be accurate...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-19-2019, 05:23 PM
    How about motion blur and visual treatment/color correction/control and bloom?? If these are feasible, it'd be very interesting to see JK looking...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-19-2019, 10:42 AM
    I like how the devs didn't give two ****s about the texture stitching for half of the inner rooftop section. I had never noticed that before. ...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-19-2019, 07:37 AM
    @FGR, when you say you want emissive JK13 sabers do you mean emissive sabers that look good with JK13's default saber dimensions or just sabers that...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-18-2019, 09:09 PM
    I'm trying to make blood pools, and it's not that it's not working, it's just that it looks kind of goofy (plus there's some fighting over the...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-18-2019, 03:00 PM
    Texture mats can also store a solid color for each cel. Those are used whenever you set a texture mat to a surface with geomode 3 (solid), which is...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-18-2019, 12:55 PM
    boi that's fantastic but this reminds me, what about the square particles? @Jon, is there any way solid mats/surfaces can be replaced by...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-18-2019, 08:24 AM
    There you go. The fact the fog is not perfectly smooth makes it look kind of 16bit-ish depending on the lightning, plus the video quality doesn't...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-17-2019, 04:24 PM
    I managed to emulate fog by placing a series of translucent spheres with very low albedo factor values (like really, ridiculously low) around the...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-17-2019, 01:18 PM
    @FGR, I'm very much considering doing something along those lines. However, it would be hard to implement those exact explosions as they are quite...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-17-2019, 09:45 AM
    Got it. For some reason, the header for my custom CMPs had a version of 32 when it should be 30. A simple hex edit solved the problem. Wait....
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-16-2019, 09:41 PM
    Here's another explosion, this time with extra smoke "--path" didn't work. By looking at the source code, I believe you meant "--game". ...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-16-2019, 02:05 PM
    Funny, JKGR makes use of OGG music and all it needs is some DLLs, no patching to the EXE whatsoever. Never had any issues with it, but I don't...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-15-2019, 10:29 PM
    should western countries open internment/reeducation camps for channers and incels?
    13848 replies | 487640 view(s)
  • SMLiberator's Avatar
    03-15-2019, 03:24 PM
    I wonder what's stopping people from calling this terrorist attack a terrorist attack
    13848 replies | 487640 view(s)
  • SMLiberator's Avatar
    03-15-2019, 11:46 AM
    Here's something odd I noticed Translucent surfaces seem somewhat less opaque with the injector compared to normal JK, based on the car's...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-15-2019, 08:13 AM
    sweet baby jesus question, how will texture resizing work, like how will I be able to replace a 64x64 mat with a 512x512 material? also, are...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-13-2019, 06:42 PM
    Pretty sure they're ported from JO I believe they were recreated, as they look very similar but not the same as they do in JK, and I believe...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-12-2019, 04:28 PM
    Ah yes, I remember downloading this and then getting frustrated for how it didn't make JK play exactly like Need for Speed. Sadly my cars probably...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-12-2019, 10:39 AM
    Just tested the interceptor on an Ubuntu machine running with Intel graphics, had the same problem as Brian was having where JK wouldn't start at...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-12-2019, 10:30 AM
    If by inside out you mean like the outer layer on glowsabers, then no they're not. Now that I think about it, some (or most) faces are certainly (and...
    1102 replies | 32008 view(s)
  • SMLiberator's Avatar
    03-11-2019, 10:38 PM
    how about this one QpkwXWkcelk
    1102 replies | 32008 view(s)
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