I'll start from the bottom with the bad news: I wondered what would happen if the reason for the framerate drops were in fact the physics simulation...
Re.: framerate physics fixes
Amazing! Hopefully it will fix the issue of fast projectiles exploding mid-air in levels with 3do architecture when FPS...
Get/Set with no symbol references other than ints is definitely good enough (or at least much better than... well, nothing). In my case specifically,...
Regarding crashes, SetThingMesh() is something I'd REALLY like to use but while functional, it always crashes on level exit and its best replacement,...
You investigated the matters better than I could. I assume the first point explains the problem with 0x10 physics flags, as it probably resets the U...