• SMLiberator's Avatar
    03-19-2019, 10:42 AM
    I like how the devs didn't give two ****s about the texture stitching for half of the inner rooftop section. I had never noticed that before. ...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-19-2019, 07:37 AM
    @FGR, when you say you want emissive JK13 sabers do you mean emissive sabers that look good with JK13's default saber dimensions or just sabers that...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-18-2019, 09:09 PM
    I'm trying to make blood pools, and it's not that it's not working, it's just that it looks kind of goofy (plus there's some fighting over the...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-18-2019, 03:00 PM
    Texture mats can also store a solid color for each cel. Those are used whenever you set a texture mat to a surface with geomode 3 (solid), which is...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-18-2019, 12:55 PM
    boi that's fantastic but this reminds me, what about the square particles? @Jon, is there any way solid mats/surfaces can be replaced by...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-18-2019, 08:24 AM
    There you go. The fact the fog is not perfectly smooth makes it look kind of 16bit-ish depending on the lightning, plus the video quality doesn't...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-17-2019, 04:24 PM
    I managed to emulate fog by placing a series of translucent spheres with very low albedo factor values (like really, ridiculously low) around the...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-17-2019, 01:18 PM
    @FGR, I'm very much considering doing something along those lines. However, it would be hard to implement those exact explosions as they are quite...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-17-2019, 09:45 AM
    Got it. For some reason, the header for my custom CMPs had a version of 32 when it should be 30. A simple hex edit solved the problem. Wait....
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-16-2019, 09:41 PM
    Here's another explosion, this time with extra smoke "--path" didn't work. By looking at the source code, I believe you meant "--game". ...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-16-2019, 02:05 PM
    Funny, JKGR makes use of OGG music and all it needs is some DLLs, no patching to the EXE whatsoever. Never had any issues with it, but I don't...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-15-2019, 10:29 PM
    should western countries open internment/reeducation camps for channers and incels?
    13801 replies | 485575 view(s)
  • SMLiberator's Avatar
    03-15-2019, 03:24 PM
    I wonder what's stopping people from calling this terrorist attack a terrorist attack
    13801 replies | 485575 view(s)
  • SMLiberator's Avatar
    03-15-2019, 11:46 AM
    Here's something odd I noticed Translucent surfaces seem somewhat less opaque with the injector compared to normal JK, based on the car's...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-15-2019, 08:13 AM
    sweet baby jesus question, how will texture resizing work, like how will I be able to replace a 64x64 mat with a 512x512 material? also, are...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-13-2019, 06:42 PM
    Pretty sure they're ported from JO I believe they were recreated, as they look very similar but not the same as they do in JK, and I believe...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-12-2019, 04:28 PM
    Ah yes, I remember downloading this and then getting frustrated for how it didn't make JK play exactly like Need for Speed. Sadly my cars probably...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-12-2019, 10:39 AM
    Just tested the interceptor on an Ubuntu machine running with Intel graphics, had the same problem as Brian was having where JK wouldn't start at...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-12-2019, 10:30 AM
    If by inside out you mean like the outer layer on glowsabers, then no they're not. Now that I think about it, some (or most) faces are certainly (and...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 10:38 PM
    how about this one QpkwXWkcelk
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 07:56 PM
    Here. Literally just load any level, select fists, punch the air and there you go.
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 06:19 PM
    exactly. On this one, all cars, guard rails and the player model's hair use transparent mats. The car's license plate however does not. Try...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 05:28 PM
    Apparently the rendering order for surfaces with transparent mats is terribly inconsistent. Still, they're all being rendered, which is great to see.
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 04:16 PM
    Apparently the issue isn't with QM's JK2018 but rather with "-windowgui", which jk2018 enables by default. JK2018 must be run with "-fullscreen" ...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 04:04 PM
    OOOOHHH YEAAAHH
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 03:55 PM
    Jesus christ. The transparencies. The actual mipmaps. I can't believe what I'm seeing. So, tested JKGR with the interceptor in Linux, running...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-11-2019, 08:12 AM
    With the JK2013 patch, all surfaces flagged as translucent (0x2 face flags IIRC) that use a transparent mat will use additive blending, and that's...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-10-2019, 04:00 PM
    I run JK exclusively through Linux and it plays perfectly (after setting the necessary libraries on wine) although the FPS is rather deplorable...
    33 replies | 1198 view(s)
  • SMLiberator's Avatar
    03-10-2019, 03:54 PM
    I'm pretty sure Drazen Isle used RotatePivot(); on the rotating doors and I remember then functioning perfectly. IIRC last time I did a realistic...
    1048 replies | 30640 view(s)
  • SMLiberator's Avatar
    03-10-2019, 01:38 PM
    isn't RotatePivot(); used for translation? by the way Jon'C, demo for that interceptor when
    1048 replies | 30640 view(s)
More Activity
About SMLiberator

Basic Information

About SMLiberator
Location:
Brazil

Signature


Statistics


Total Posts
Total Posts
46
Posts Per Day
0.04
General Information
Last Activity
03-19-2019 02:29 PM
Join Date
04-05-2016