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SMLiberator
SMLiberator
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Join Date
04-05-2016
Last Activity
04-17-2021
05:32 PM
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Older Activity
03-25-2021,
06:28 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
Oh, nice. I think I got it. That's the extension for the 2008 patch though, isn't it? :( I wonder if someone still has the source for JK13,...
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37 replies | 2712 view(s)
03-22-2021,
09:27 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
Wow! I really like how interactive and detailed your levels are, and I'm especially fond of that kitchen sink and the...
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37 replies | 2712 view(s)
03-19-2021,
04:39 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
Auto-saving through the JKGR Launcher (gunrunner.exe) now seems pretty stable (although not yet fully functional - quest/mission progress and...
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36 replies | 830 view(s)
03-18-2021,
07:51 PM
SMLiberator
replied to a thread
Rbots Download?
in
Jedi Knight and Mysteries of the Sith Editing Forum
I believe this should be functional http://jkdf2.net/JKBot/JKArchive/JKDF2/JKDF2/Websites/RBots%20Mod%20Site/index-2.html /edit: it's not
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1 replies | 208 view(s)
03-15-2021,
11:46 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
I demand access
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37 replies | 2712 view(s)
03-13-2021,
09:01 PM
SMLiberator
replied to a thread
Modding Utilities on Windows 10
in
Jedi Knight and Mysteries of the Sith Editing Forum
That's odd. I don't know why it's crashing. Are you sure you're using switches correctly? Do note that -path is meant to point to a directory...
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11 replies | 369 view(s)
03-13-2021,
08:47 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
Fixed Death Arena and Dark Palace Dungeons, but I'm not sure what's the problem in Aegenar. It seems like every level where there's a lot of combat...
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36 replies | 830 view(s)
03-13-2021,
05:45 PM
SMLiberator
replied to a thread
Has jkhub.net been taken down?
in
Discussion Forum
GCW is available right here on Massassi (Mod/Character pack), but I don't know about the others. I never found EP1TC or Art of War anywhere, and...
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22 replies | 1235 view(s)
03-12-2021,
06:01 PM
SMLiberator
replied to a thread
Modding Utilities on Windows 10
in
Jedi Knight and Mysteries of the Sith Editing Forum
If by launcher you mean Jedi.exe, you can skip that. Command line switches (and inject.exe) are meant to be used with jk.exe, the game executable...
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11 replies | 369 view(s)
03-12-2021,
04:07 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-03-01 <a> * Worked on GR text encoder program. Added decoder (GR text -> UTF-8 string) plus some extra functionalities. May take ID and text...
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36 replies | 830 view(s)
03-12-2021,
04:07 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-02-01 <a> * Sort-of updated Death Arena and Argenarret Sanctuary levels. * Level for bots may now be set according to the area they appear...
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36 replies | 830 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-01-01 <a> * Fixed car "jelliness" when shaking. * Improved car-to-actor collisions. * Changed momentum distribution in car-to-car and...
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36 replies | 830 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-12-01 <a> * Updated Lister Storm model. * Tweaked some car stats. 2020-12-02 <a> * Updated Lamborghini Diablo SV model. Heavily...
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36 replies | 830 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-11-03 <a> * Fixed missing animations for picking up certain items. * Fixed Stamina consumption for Adrenaline Rush and Heartwork skills. *...
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36 replies | 830 view(s)
03-12-2021,
04:05 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-10-21 <a> * Worked on city level. 2020-10-23 <a> * Worked on city level. * Tweaked skill list for untransformed characters. * Added...
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36 replies | 830 view(s)
03-12-2021,
04:05 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-09-01 <a> * Team tags colors will now update automatically when changing groups or allegiance. * PvE/PvP damage/defense bonuses are now...
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36 replies | 830 view(s)
03-12-2021,
04:05 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-08-01 <a> * Tweaked icon for Liberator, Deathly and Equilibrium armors. * Added icons for World, Hero of Argenia, Arcane Force and Hell...
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36 replies | 830 view(s)
03-12-2021,
04:04 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-07-04 <a> * Fixed missing textures on certain world models. * Fixed skybox color in Tower of Seal level. * Tweaked monster drops in Tower...
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36 replies | 830 view(s)
03-12-2021,
04:04 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-06-02 <a> * Tweaked Plymouth GTX textures. * Tweaked El Niño textures and model. Wheels will now rotate. * Tweaked stats for some cars. ...
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36 replies | 830 view(s)
03-12-2021,
04:03 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-05-04 <a> * Reduced basic defense multiplier for Jedi class from 1.25 to 1. 2020-05-06 <a> * Fixed some minor issues with armor models. ...
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36 replies | 830 view(s)
03-12-2021,
04:03 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-04-09 <a> * Cooldown for Superior Wizardry skill increased from 30 to 40 seconds. * Tweaked some materials. 2020-04-10 <a> * Worked on...
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36 replies | 830 view(s)
03-12-2021,
04:02 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-03-01 <a> * Added some missing skill icons. * Implemented "The" (ID40) equipment pendants. * Fighter and Jedi classes will now fully use...
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36 replies | 830 view(s)
03-12-2021,
04:02 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-02-04 <a> * Worked on city level. * Fixed a minor issue with Earthquake skill VFX attachments. * Replaced all enemies with ️ ...
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36 replies | 830 view(s)
03-12-2021,
04:01 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-01-08 <a> * Changed appearance of World armor for Knight and Warrior classes. * Tweaked timestop functionalities. 2020-01-09 <a> *...
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36 replies | 830 view(s)
03-12-2021,
04:01 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-12-10 <a> * Tweaked textures on Liberator Rapier. * Increased texture resolution on some materials. 2019-12-14 <a> * Tweaked model on...
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36 replies | 830 view(s)
03-12-2021,
04:01 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-11-02 <a> * Cleaned up some pointless timers in skill cogs. * Fixed an issue with buff timers in Multiplayer mode. 2019-11-04 <a> *...
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36 replies | 830 view(s)
03-12-2021,
04:01 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-10-03 <a> * Changed clothes Sariss player model into a stylized version of the Argeni suit meant to resemble the clothes she wears in JK. *...
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36 replies | 830 view(s)
03-12-2021,
04:00 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-09-01 <a> * Knockdown success probability is now based on a roll of attacker's attack power vs. victims' defense power much like debuffs. *...
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36 replies | 830 view(s)
03-12-2021,
04:00 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-08-04 <a> * Added new monster skill: Decoy (clones). 2019-08-10 <a> * Skills will now be "hard" interrupted upon player/bot death. *...
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36 replies | 830 view(s)
03-12-2021,
03:59 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2019-07-03 <a> * Fixed an issue with incorrect texture mapping in northern Aegenar that was causing massive instability when using extended...
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36 replies | 830 view(s)
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About SMLiberator
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About SMLiberator
Location:
Brazil
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sweet baby jesus
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Total Posts
240
Posts Per Day
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General Information
Last Activity
04-17-2021
05:32 PM
Join Date
04-05-2016