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SMLiberator
SMLiberator
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Join Date
04-05-2016
Last Activity
05-29-2023
04:38 PM
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Older Activity
12-28-2022,
06:24 AM
SMLiberator
replied to a thread
Jedi Knight Quadranscentennial Edition
in
Jedi Knight and Mysteries of the Sith Editing Forum
nice I couldn't figure a way to apply the patch via Linux, so I resorted to an old windows install to do that, but it was super easy then. I'm...
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13 replies | 5876 view(s)
06-05-2022,
10:04 PM
SMLiberator
replied to a thread
Jedi Knight Quadranscentennial Edition
in
Jedi Knight and Mysteries of the Sith Editing Forum
also envmaps when
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13 replies | 5876 view(s)
05-26-2022,
11:07 PM
SMLiberator
replied to a thread
Jedi Knight Quadranscentennial Edition
in
Jedi Knight and Mysteries of the Sith Editing Forum
also, can anything be done to fix this silly wee seaming issue caused by JkGfxMod mipmapping?
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13 replies | 5876 view(s)
05-12-2022,
01:09 PM
SMLiberator
replied to a thread
Jedi Knight Quadranscentennial Edition
in
Jedi Knight and Mysteries of the Sith Editing Forum
super happy to see this is still going on, plus with jkgm integration any hints as to when we can see a demo? this is actually super noticeable...
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13 replies | 5876 view(s)
02-18-2022,
03:48 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2022-02-01 <a> * Tweaked cloud tinting. * Rescaled traffic light model. * Fixed texture issues with Ford Focus and Nissan R390 models. *...
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50 replies | 15606 view(s)
02-18-2022,
03:48 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2022-01-01 <a> * Reduced voice pitch randomization by 50%. * All weapons will now use extended damage handling. 2022-01-02 <a> * Cleaned up...
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50 replies | 15606 view(s)
02-18-2022,
03:47 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-12-03 <a> * Fixed incorrect player puppets for female characters upon respawn. * Fixed minor misalignment in wheel textures for some car...
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50 replies | 15606 view(s)
02-18-2022,
03:46 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-11-02 <a> * Added new car: Mazda MX-5 Miata (NA) (109 in total). * Updated Acura NSX model, added an extra color. 2021-11-04 <a> *...
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50 replies | 15606 view(s)
02-18-2022,
03:46 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-10-06 <a> * Changed soundtrack. * Reduced excessive damage dealt by Magic Blow and Magic Swipe (Warlock) skills. 2021-10-08 <a> *...
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50 replies | 15606 view(s)
02-18-2022,
03:45 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-09-04 <a> * Improved rear tire grip for McLaren F1 standard and LM models. * Tweaked city light effects, fixed airplane lights. ...
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50 replies | 15606 view(s)
02-18-2022,
03:45 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
done
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50 replies | 15606 view(s)
08-03-2021,
10:39 AM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-08-03 <a> * Tweaked Porsche 991 (996) Carrera 4S model, replaced engine sound. * Added new car: Porsche 911 (996) Turbo S (101 in total). ...
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50 replies | 15606 view(s)
08-03-2021,
10:39 AM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-07-02 <a> * Fixed Bugatti Veyron exhaust position. * Fixed skill interface/modify skill bar functionality. * Fixed weather in Dreamland...
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50 replies | 15606 view(s)
08-03-2021,
10:39 AM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-06-01 <a> * Implemented drafting. 2021-06-05 <a> * Tweaked car handling slightly, sideways turning should be more accurate. 2021-06-06...
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50 replies | 15606 view(s)
05-21-2021,
04:42 AM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-05-02 <a> * Updated memsave.dat. * Added more colors for Lister Storm. 2021-05-03 <a> * Fixed minor texture issues with Jaguar XJ220,...
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50 replies | 15606 view(s)
05-21-2021,
04:41 AM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-04-01 <a> * Damage for bow/crossbow arrows is now calculated when shot rather than upon impact, will use pre-calculated damage flags. This...
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50 replies | 15606 view(s)
03-25-2021,
06:28 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
Oh, nice. I think I got it. That's the extension for the 2008 patch though, isn't it? :( I wonder if someone still has the source for JK13,...
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38 replies | 14331 view(s)
03-22-2021,
09:27 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
Wow! I really like how interactive and detailed your levels are, and I'm especially fond of that kitchen sink and the...
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38 replies | 14331 view(s)
03-19-2021,
04:39 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
Auto-saving through the JKGR Launcher (gunrunner.exe) now seems pretty stable (although not yet fully functional - quest/mission progress and...
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50 replies | 15606 view(s)
03-18-2021,
07:51 PM
SMLiberator
replied to a thread
Rbots Download?
in
Jedi Knight and Mysteries of the Sith Editing Forum
I believe this should be functional http://jkdf2.net/JKBot/JKArchive/JKDF2/JKDF2/Websites/RBots%20Mod%20Site/index-2.html /edit: it's not
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1 replies | 3758 view(s)
03-15-2021,
11:46 PM
SMLiberator
replied to a thread
What would your next level have been?
in
Discussion Forum
I demand access
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38 replies | 14331 view(s)
03-13-2021,
09:01 PM
SMLiberator
replied to a thread
Modding Utilities on Windows 10
in
Jedi Knight and Mysteries of the Sith Editing Forum
That's odd. I don't know why it's crashing. Are you sure you're using switches correctly? Do note that -path is meant to point to a directory...
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11 replies | 8281 view(s)
03-13-2021,
08:47 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
Fixed Death Arena and Dark Palace Dungeons, but I'm not sure what's the problem in Aegenar. It seems like every level where there's a lot of combat...
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50 replies | 15606 view(s)
03-13-2021,
05:45 PM
SMLiberator
replied to a thread
Has jkhub.net been taken down?
in
Discussion Forum
GCW is available right here on Massassi (Mod/Character pack), but I don't know about the others. I never found EP1TC or Art of War anywhere, and...
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44 replies | 19601 view(s)
03-12-2021,
06:01 PM
SMLiberator
replied to a thread
Modding Utilities on Windows 10
in
Jedi Knight and Mysteries of the Sith Editing Forum
If by launcher you mean Jedi.exe, you can skip that. Command line switches (and inject.exe) are meant to be used with jk.exe, the game executable...
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11 replies | 8281 view(s)
03-12-2021,
04:07 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-03-01 <a> * Worked on GR text encoder program. Added decoder (GR text -> UTF-8 string) plus some extra functionalities. May take ID and text...
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50 replies | 15606 view(s)
03-12-2021,
04:07 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-02-01 <a> * Sort-of updated Death Arena and Argenarret Sanctuary levels. * Level for bots may now be set according to the area they appear...
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50 replies | 15606 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2021-01-01 <a> * Fixed car "jelliness" when shaking. * Improved car-to-actor collisions. * Changed momentum distribution in car-to-car and...
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50 replies | 15606 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-12-01 <a> * Updated Lister Storm model. * Tweaked some car stats. 2020-12-02 <a> * Updated Lamborghini Diablo SV model. Heavily...
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50 replies | 15606 view(s)
03-12-2021,
04:06 PM
SMLiberator
replied to a thread
The JKGR Thread (/changelog)
in
Showcase
2020-11-03 <a> * Fixed missing animations for picking up certain items. * Fixed Stamina consumption for Adrenaline Rush and Heartwork skills. *...
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50 replies | 15606 view(s)
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About SMLiberator
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About SMLiberator
Location:
Brazil
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JKGR
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Total Posts
256
Posts Per Day
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General Information
Last Activity
05-29-2023
04:38 PM
Join Date
04-05-2016