Again, I'm yet to test everything but the something about the latest CogExt patch seems to be causing the game to crash (with JKGR at least, unmodded...
I'll start from the bottom with the bad news: I wondered what would happen if the reason for the framerate drops were in fact the physics simulation...
Re.: framerate physics fixes
Amazing! Hopefully it will fix the issue of fast projectiles exploding mid-air in levels with 3do architecture when FPS...
Get/Set with no symbol references other than ints is definitely good enough (or at least much better than... well, nothing). In my case specifically,...
Regarding crashes, SetThingMesh() is something I'd REALLY like to use but while functional, it always crashes on level exit and its best replacement,...