Whoops, I had to reorganize some code related to CloneModel to get OverwriteModel working and a mistake slipped through. Verbs that autoclone worked...
Have the jkhub forum contents been made available anywhere? I had some stuff I wrote down in one of my project's forums that I'd love to get ahold of...
Oh whoops, I bet I know what's happening with jkStringConcatInput(); when you press enter, the game's logic is probably chopping up the input string...
Thank you for testing those. Darn though, I guess it was to be expected that both physics and COG could be overwhelmed. While I likely will set up a...
Hmm, dang. The minimum simulation speed is only any good if it's rendering that's the bottleneck, not physics or COG execution (or AI processing but...
Wait, what? HeapSave and HeapLoad should be COG extension verbs. Like two of the originals that were added... oh... they were removed at some point....
There won't be any differences between 194 and 195. The optimization was cutting out some wholly unused code that was calculating then discarding the...
It changes how JK handles mapping mouse movement to in-game actions (e.g. turning, pitching). It isn't as complex and loses some precision; with "Map...
It's both definitely possible that I broke something, and that layering these patches made a mess; you should be applying any of these recent ones to...