• Nikumubeki's Avatar
    04-25-2019, 11:17 PM
    Nope, which actually led me to discover the texture that causes the crash. No idea what directly causes the crash itself (should env-var it at...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-25-2019, 11:39 AM
    Very nice! However, it didn't fix the "Elmo's The Lost Mercenary crash", which I seem to have pin-pointed to this one texture with an FGR-made...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-20-2019, 02:36 PM
    That said, I did make a tiny little fix that should let one play TODOA TC SP with JkGfxMod sabers (thus skipping JK13 altogether, and just going with...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-20-2019, 02:11 AM
    Oh yeah, I remember the stupid fast mouse issue and having to fix it manually every time in the settings until I fixed it in the .INI files or...
    150 replies | 1693 view(s)
  • Nikumubeki's Avatar
    04-19-2019, 12:52 PM
    That said, I still like RotS enough to... say that I like it (more than RotJ overall as a movie). If not so much for the movie's plot itself, but...
    150 replies | 1693 view(s)
  • Nikumubeki's Avatar
    04-19-2019, 11:10 AM
    Oh, I meant the chronological order of watching the films. (And yes - dropping the character in here for a moment - the mention of TODOA in there...
    150 replies | 1693 view(s)
  • Nikumubeki's Avatar
    04-19-2019, 03:24 AM
    The FGR watching order of SW films would indeed be: - The Clone Wars cartoon (2003-2004) Because you don't really need any other premise for the...
    150 replies | 1693 view(s)
  • Nikumubeki's Avatar
    04-13-2019, 11:20 AM
    I remember asking ZeqMacaw in 2009 about it, like "why does JK do this with translucent surfaces?" and his response basically was "JK can only show a...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-13-2019, 10:56 AM
    Ah, yes. Sort of convinced myself that the issue had been fully sidestepped by the injector. >_>
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-13-2019, 08:45 AM
    That said, I did discover an interesting translucency issue with one of the 3DOs/surfaces used in that level - the texture appears properly...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-13-2019, 08:41 AM
    Hm. Just tried to debug The Lost Mercenary again and actually got rid of that particular crash by temporarily removing the injected texture pack from...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-13-2019, 08:25 AM
    That's pretty cool, given the circumstances! Also, I should get around to playing through JK and MotS with the current JKGfxmod + JK/MOTSGFX2019...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-11-2019, 09:06 AM
    Yeah, I think JKE had LOD stuff in the models... but since I never messed around with LODs or mipmaps, I really don't know how to tackle this problem...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-11-2019, 06:20 AM
    SMLiberator, do you have your hands on any kind of a "automatic LOD tool" for 3DO files? Inspired by this comment...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-08-2019, 09:33 AM
    I think you can still achieve the same thing if you press the brightness button (F11) two or three times in-game, as well. Also I saw your...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-06-2019, 11:44 AM
    Alright, I finally updated the TODOA 2 download with the JKGfx'd version: https://www.moddb.com/mods/todoa/downloads/todoa2e2 (Hopefully...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-05-2019, 12:44 PM
    Well, I started thinking "you know, that retouched area from TODOA looks too nice to be just discarded (aside from that screenshot), but I don't want...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-03-2019, 01:39 PM
    Yeah, trying to get the injector to work with the JKUP style high-res textures isn't worth it.
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-03-2019, 11:54 AM
    Hmm, makes sense. At one point I was puzzled why certain MATs, even if they had exactly the same name (and were the same texture), didn't always...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-03-2019, 10:25 AM
    Also, another Nikumuidea: Is it possible to add a command line to inject.exe so that it would load the injected materials from a different directory...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-03-2019, 12:23 AM
    Ultimately, all of this started with this Deus Ex forum thread about AI-upscaled textures, which led to a couple of posts here which led to Jon...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-02-2019, 11:54 PM
    Custom levels should work with the JKGFX2019 mod as long as they use JK's standard projectiles and/or weapons. Which, to my recollection, would...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-02-2019, 09:07 AM
    Hold on, that reminds me: Can the crosshair be injected with something else?
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    04-01-2019, 09:53 AM
    Well, if anything, the issue didn't fix itself overnight. All that just so I could turn this... ...to this:
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 02:22 PM
    Damn, no results for ".sdb" and searching just for "sdb" results in a lot of "sdbus" related entries. I'll check for JK.EXE and Jedi tomorrow. ......
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 01:58 PM
    And the only difference between now and a few hours ago is that I started editing TODOA's workfiles so that I could make an injected version of this...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 01:55 PM
    Speaking of odd issues, for some reason the injector once again refuses to work without the XP Service Pack 2 compatibility mode for some reason...
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 08:27 AM
    Uploaded the MotS version as well: https://www.moddb.com/games/star-wars-jedi-knight-mysteries-of-the-sith/downloads/motsgfx2019
    342 replies | 253666 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 07:39 AM
    Brian, would you mind updating the download for T-O:DOA 2 with this new zip (includes a fix to the "level restart" issue AND the...
    47 replies | 3031 view(s)
  • Nikumubeki's Avatar
    03-31-2019, 04:47 AM
    Also, It'd actually involve even more useless effort since TODOA's hi-res textures were implemented in the pre-injector era inconvenient...
    342 replies | 253666 view(s)
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About Nikumubeki

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July 15, 1988 (30)
About Nikumubeki
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