Threads of the Never-ending Story
Scott Gajewski
MCS Senior Seminar
Media in the Margins: Making Do; Making and Doing; Reception as Production
Threads of the Never-ending Story
For my capstone project for my Media and Communication Studies major, I will be describing and analyzing the relationship between the Never-ending Story threads and its community. I will be using the forum itself as a reflective means of opening a dialogue among others in response to my analysis. Over the next week, this first post will be edited to introduce this non-traditional project more properly, and over the next month, I will be posting my analysis in a (hopefully) logical fashion. I encourage anybody to participate, without restraint (except by the forum rules, of course).
In the meantime, this would be a good opportunity to ask any questions you all might have about my project, raise any concerns, whatever. Feel free to say how you perceive the NeS -- what you think it is and how you are (or aren't) involved with it and its community.
When you first post, please state whether you have (or are) a writer for the NeS or not. If you feel you're part of the community but were or are NOT a writer, PLEASE explain your circumstance.
Quote:
Armitt, Lucie. Fantasy Fiction: An Introduction. New York, NY: Continuum, 2005.
Cowley, David. Communication in History: Technology, Culture, Society, 5th Edition. 2003.
Duncombe, Stephen. Notes from Underground: Zines and the Politics of Alternative Culture. Verso: 1997.
Harrigan, Pat, and Noah Wardrip-Fruin. Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: MIT Press, 2007.
Laramée, François Dominic. Game Design Perspectives. Hingham, MA: Charles River Media, 2002.
Marris, Paul and Sue Thornham. Media Studies: A Reader. 1996.
Ong, Walter J. Orality and Literacy. New York, NY: Routledge, 1982.
Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press, 2004.
Wardrip-Fruin, Noah, and Pat Harrigan. First Person: New Media as Story, Performance, and Game. Cambridge, MA: MIT Press, 2004.