Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Fully animatable hands...COG help
Fully animatable hands...COG help
2000-09-29, 12:50 PM #1
I've finally gotten LikWid's awesome weapon hands I'm going to use for my mod, thanks to IS_Raptor. I'm doing a Dragon Ball Z mod, and I need a model of the an open hand, palm facing out, fingers straight, for an energy blast. When I try to just edit the 3do, the surfaces get all messed up. I could just use the default, but I want the joints bended a little, so I need a new KEY. I can make the KEY, but I need help telling the thing to set the hand to a 1 frame animtion at all times, in a perminante posision. I think a looping animation would work, like the breathing animation of kyle, but I'm not exactly sure what to do. Please help, thanks.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

↑ Up to the top!