Here's an idea, which I'm thinking of trying. For people making maps in GTK/EF Radiant, you could rip all the textures from the assets0.pk3 in the JO base folder and zip them to a pk3 file in the Q3/EF base folder making sure that pk3 file uses the same directory structure. Then when we get JORadiant we can recompile the map, place it in the base/maps directory and it should find the original textures from the original assets0.pk3 file. Unless JO Radiant includes pk3 files that overide any of the original textures the transition should be simple. Shaders could be a problem, though.
[This message has been edited by Admiral Mouse (edited April 07, 2002).]
[This message has been edited by Admiral Mouse (edited April 07, 2002).]