For anyone who wants to make maps for ChangKhan to compile, try this.
1. Create a Tools directory under Outcast's GameData and install Q3Radiant into it.
2. Startup Radaint. When it says "No quake..blah blah" just point it to jk2sp.exe in the GameData directory.
3. When it asks for the def file, point it to default.qe4 in the Tools directory.
4. Open project settings and change change "baseq3" to "base" in all the paths.
5. Restart Q3Radiant. Outcast should then show all the Outcast texture directories.
You still can't compile your maps because Raven has changed q3map, and only the most basic entities are the same in Outcast.
I've asked ChangKhan for the def files and q3map so we can have a go at compiling maps ourselves with Q3Radiant. Who knows, by tne time he answers we might already have JORadaint.
[This message has been edited by UGG (edited April 07, 2002).]
1. Create a Tools directory under Outcast's GameData and install Q3Radiant into it.
2. Startup Radaint. When it says "No quake..blah blah" just point it to jk2sp.exe in the GameData directory.
3. When it asks for the def file, point it to default.qe4 in the Tools directory.
4. Open project settings and change change "baseq3" to "base" in all the paths.
5. Restart Q3Radiant. Outcast should then show all the Outcast texture directories.
You still can't compile your maps because Raven has changed q3map, and only the most basic entities are the same in Outcast.
I've asked ChangKhan for the def files and q3map so we can have a go at compiling maps ourselves with Q3Radiant. Who knows, by tne time he answers we might already have JORadaint.
[This message has been edited by UGG (edited April 07, 2002).]