Shouldn't BSP FullVis (extra) compile a .bsp and save it somewhere? I don't get any .bsp files made when I run it.
xMaps - Xeph's Mapping Realm
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================== Running bsp command... C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -bsp C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -vis C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -light -extra C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map C:\Program Files\JK2 Jedi Outcast\GameData\Tools>C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -bsp C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map SoF2Map v1.0c (c) 2000 Raven Software Inc. ---- BSP ---- usage: sof2map -bsp [options] mapfile -v // Verbose output for world model -threads n // Set to the number of processors in your system -verboseentities // Verbose output for submodels -notjunc // Do not add in vertices required to fix t-junctions -nosubdivide // Don't tessalate surfaces or split surfaces for fog -nowater // Removes brushes with a content of water or lava -nofog // Don't split drawSurfs for fog -nocurves // Do not parse patches -nodetail // Removes brushes marked detail -fulldetail // Make detail brushes structural -vertexlighting // Make the whole map vertex lit only -showseams // Show the seams on the terrain -samplesize n // Set the lightmap pixel size to NxN units -chopsize n // Set the chop size of the map (default is 1024) -leaktest // Quick exit if the map leaked -onlyents // Only update entities -expand // Writes out expanded.map which is 16x original size -rename // Renames the misc_model shaders to append them with _BSP -fakemap // Writes out fakemap.map as all the brushes without entities -tmpout // Prepends "/tmp" to the .gl output file -tempname name // Used with remote bsping (Do not use) -glview // Write a .gl output file -draw // ?? C:\Program Files\JK2 Jedi Outcast\GameData\Tools>C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -vis C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map SoF2Map v1.0c (c) 2000 Raven Software Inc. ---- Vis ---- usage: sof2map -vis [options] bspfile -v // Verbose output -threads n // Set to the number of processors in your system -distancecull n // Set the distance cull (overriding the worldspawn value) -fast // Enable fastvis -nopassage // Use portal based vis (instead of passage-portal) -passageOnly // Use passage based vis -merge // Attempt to merge leaves but not through hints -nosort // Do not sort by portal complexity -saveprt // Do not delete portal file on exit -tmpin // Prepends '/tmp' to the input filename -tmpout // Prepends '/tmp' to the output filename C:\Program Files\JK2 Jedi Outcast\GameData\Tools>C:\PROGRA~1\JK2JED~1\GameData\Tools\\sof2map -light -extra C:\Program Files\JK2 Jedi Outcast\GameData\\base/maps/second_room.map SoF2Map v1.0c (c) 2000 Raven Software Inc. ----- Lighting ---- Extra detail tracing usage: sof2map -light [options] mapfile -v // Verbose output -threads n // Set to the number of processors in your system -notrace // Don't cast any shadows -novertex // Don't calculate vertex lighting -nogrid // Don't calculate light grid for dynamic model lighting -nosurf // No tracing against surfaces -patchshadows // Enable calculation of shadows for patches -border // Adds debug border to lightmaps -extra // Enable super sampling for anti-aliasing -extrawide // Same as extra but smoothen more -area f // Set the area light scale to f -point f // Set the point light scale to f -samplesize n // Set the lightmap pixel size to n x n units (Default 16) -dump // Dump occlusion map completed. Run time was 0 hours, 0 minutes and 1 seconds