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ForumsJedi Outcast and Jedi Academy Editing Forum → ModView Question...
ModView Question...
2002-04-24, 10:35 AM #1
Whenever I try to load a model (.glm) in ModView I always get a " Exceeds MAX_QPATH" Error and the model wont load!

Can anyone help me?
2002-04-24, 10:41 AM #2
Maybe the path to your JO install dir is too long? (> 255 chars?)

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dr0id
droid.codealliance.ca
dr0id
2005-10-02, 2:08 AM #3
I have a big problem when i`m trying to lad a .glm i receive this message:

R_Load MDXM: #bones mismatch!
C:\ble\model\model.glm has 72 bones
models\players\_humanoid\_humanoid has 53
This model probably needs recompiling
2005-10-02, 6:17 PM #4
What kind of model were you trying to put in?
SnailIracing:n(500tpostshpereline)pants
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2005-10-03, 5:57 AM #5
There is many of them. Ex. glm_Maul_Model
2005-10-04, 1:49 PM #6
Are you trying to put a JA model person in JO? Or JO in JA? There is an odd bone problem with those models.
SnailIracing:n(500tpostshpereline)pants
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2005-10-05, 5:54 AM #7
I am using ModView ver 2.5 and it supports models from JA in assets1.pk3. Do you know where is program that works with 72 bones models?
2005-10-06, 5:46 PM #8
If this is a JO / JA conversion problem, its because JA uses less bones than JO. The JA model doesn't have as many fingers as the JO model and the JA has no toes.
The cake is a lie... THE CAKE IS A LIE!!!!!

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