for any of you experiencing a CM_inline model - bad number error on multiplayer levels, i've done a little experimenting and this is what i came up with:
from what i can ascertain, the error is caused by func_ brushes being flagged as "detail" as opposed to "structural". the detail and structural flagging can be changed by selecting the item, then going to the "selection" menu and selecting either the "make detail" or "make structural" options.
this includes func_group brushes! i didn't think so at first, but apprarently it does...if a group needs to be set as detail, go to selection - ungroup entity, then flag it as detail.
the solution: if you get this error for some reason, select the entire level, go the selection, then "make structural". it'll take longer to compile and your framerate will drop, but it'll work. when you've succefully compiled and run your level, go back and set some of the stuff to detail, but pay close attention that you don't flag any func_ brushes as detail
i hope this helps, that error was irritating me for a long time
from what i can ascertain, the error is caused by func_ brushes being flagged as "detail" as opposed to "structural". the detail and structural flagging can be changed by selecting the item, then going to the "selection" menu and selecting either the "make detail" or "make structural" options.
this includes func_group brushes! i didn't think so at first, but apprarently it does...if a group needs to be set as detail, go to selection - ungroup entity, then flag it as detail.
the solution: if you get this error for some reason, select the entire level, go the selection, then "make structural". it'll take longer to compile and your framerate will drop, but it'll work. when you've succefully compiled and run your level, go back and set some of the stuff to detail, but pay close attention that you don't flag any func_ brushes as detail
i hope this helps, that error was irritating me for a long time