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ForumsJedi Knight and Mysteries of the Sith Editing Forum → MAT issue
MAT issue
2008-11-26, 7:43 PM #1
So anywho. Been working on a hud design MAT for the gundam project. And while it isnt X's quality of work, it is fairly detailed for being a Gundam Cockpit. However the Texture appears as a pink mess in ZED. I know ZED has issue with 16bit right? So theoretically it should work in game right?
THE GUNDAM PROJECT
2008-11-26, 8:40 PM #2
Yes. 16bit transparent mats don't display properly in ZED, but they'll work just fine in JK.

What I usually do is make a non-transparent backup for placement, and then replace it with the final, transparent mat. :)
2008-11-28, 11:59 AM #3
And to make a MAT have transparent sections such as a grate, you set the color of those parts to flat black right? just curious.
THE GUNDAM PROJECT
2008-11-30, 7:37 PM #4
Yep :)

You probably already know this, but don't forget to enable transparencies ;)
2008-12-01, 8:48 PM #5
Enable transparencies. . when converting to MAT? lmao or in the ZED editoer? God i suck at this lmao.
THE GUNDAM PROJECT
2008-12-02, 8:25 AM #6
When converting to mat ;)
2008-12-02, 10:23 AM #7
one bit transparancie right?
THE GUNDAM PROJECT
2008-12-02, 10:33 AM #8
Originally posted by Zero_Raven:
one bit transparancie right?


Yeppers :D
2008-12-02, 4:04 PM #9
i thought bout it, but it seemed to make the cockpi section screwey? dunno.
THE GUNDAM PROJECT

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