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Thread: GlowSaberX - Dark Jedi

  1. #1

    GlowSaberX - Dark Jedi

    So I got back into my GSX mod (thanks to FastGamerr), and have finally just finished the dark jedi sabers.














    JKHub Project Page

    PS: I fixed the alignment issues on Gorcs saber.
    Last edited by Xzero; 05-01-2009 at 01:57 PM.

  2. #2
    Child's Play CharityBlockyness Rocks!
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    2,867
    looks excellent.
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  3. #3
    Haha, messing around with multiple instances, and this came up:



    By standing in front of one another, you can get into, what one could call, "saber locks".

    Of course, it's not actual saber locks, but they pause like that quite often enough. It's kinda fun lol

  4. #4
    Somebody take interest!!!!1




  5. #5
    noice!
    Holy soap opera Batman. - FGR
    DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
    Free Jin!

  6. #6
    I didn't mention: By select the saber a second time, you can deactivate it.
    Last edited by Xzero; 05-03-2009 at 12:08 AM.

  7. #7
    woah feels like I'm back in 2001

    nice sabers!

  8. #8
    Lol, why is that?

    Also: Purple!



    Going to update the thread every now and then with these shots until I've covered every saber.

  9. #9
    A new release shouldn't be too far away.

    Last edited by Xzero; 05-03-2009 at 04:02 AM.

  10. #10

    NIKVMVS-REX-TODOA

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    15,882
    Very awesome!


    . V .

  11. #11
    I fixed the saber clipping issue.

    I did this by placing a second mat on part of the saber (it is a + shape), and having it animate between the saber mat and a pure clear one at ridiculous speeds (50000fps).

    Works great. Only downfall is that the sabers no longer have a color flicker, so they look somewhat static.

  12. #12
    looks great!
    gbk is 40

    MB IS FAT

  13. #13
    Child's Play CharityBlockyness Rocks!
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    2,867
    Quote Originally Posted by Xzero View Post
    I fixed the saber clipping issue.
    Yay! I was hoping you'd find a fix for that.


    Quote Originally Posted by Xzero View Post
    Works great. Only downfall is that the sabers no longer have a color flicker, so they look somewhat static.
    I liked the flicker.
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  14. #14
    I added a core flicker. It gets the job done.

  15. #15
    It's really starting to look Ep3ish now, isn't it?

    Lightsabers now cause bubbles underwater.













    Last edited by Xzero; 05-04-2009 at 06:13 AM.

  16. #16
    Gorgeous, gorgeous.

  17. #17
    Child's Play CharityBlockyness Rocks!
    Posts
    2,867
    This makes me happy. When can we play?
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  18. #18
    Child's Play CharityHow do I change this?
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    5,706
    MMM... man i need to hit up some JK rounds again soon.
    Quote Originally Posted by FastGamerr
    "hurr hairy guy said my backhair looks dumb hurr hairy guy smash"

  19. #19
    I vote xzero as having the most open projects of any JK editor. haha

    Looks nice. Not my cup of tea though. If I want good saber combat, I'll load up JA.

  20. #20
    This isn't for saber combat. Simply graphics

    And I disagree. JA is button mashing at best.

  21. #21
    Your opinion is wrong.

  22. #22
    Hey, if you're willing to call running up to your opponent smashing the fire button and movement buttons good saber combat, be my guest.

    As far as I know, there aren't any games that incorporate good saber combat.

  23. #23
    Hey, if you're willing to call running up to your opponent smashing the fire button and movement buttons good saber combat, be my guest.
    I'm not. That's why I play JA and not JK.

  24. #24
    lol, way to turn it around.

    JK at least takes timing in order to kill someone, while JA just depends on who can click the fastest.

    Both are hardly what I'd call good saber combat. But JK definitely passes JA on that level. It might not have the fancy moves that JA has, but it's combat is still better..

    But that's besides the point of this thread, now isn't it?



    That's more like it.

    Btw, your saber color now properly reflects the one chosen in the multiplayer character menu.

  25. #25
    I'll give you one thing... you pay a lot of attention to detail. The underwater effect is sweet.

    Hey, at least the saber works underwater in JK

  26. #26
    Child's Play CharityHow do I change this?
    Posts
    5,706
    There won't be a good saber battle game until someone figures out that Wii-like controls are key.
    Quote Originally Posted by FastGamerr
    "hurr hairy guy said my backhair looks dumb hurr hairy guy smash"

  27. #27
    Hm.. there have been various mods for other games that added Wii support.

    I wonder if we could do the same?

  28. #28
    People still play this game

  29. #29
    Who's a god?


    I'm a god.


  30. #30
    Am I right in understanding that you solved the translucent 3do clipping problem by turning the blade on and off really fast?

  31. #31
    Close.

    That solves *some* issues regarding the blade clipping against itself.

    Keep guessing

  32. #32
    Wow. If you did fix it, please send your findings to 'The Force Within' mod team.

  33. #33
    Did you solve the alpha-masked visible adjoin clipping problem (As in that screenshot from that crummy recreation of Goldeneye's Facility above, or that screenshot of Mobius Grith where you carefully positioned the lightsaber between the surfaces affected) ?

  34. #34

    NIKVMVS-REX-TODOA

    Posts
    15,882
    A shame you removed the animations, I'd so want to use that


    . V .

  35. #35
    Only in that very last screenshot.

    It was solved by replacing the surfaces with 3do's, and have them use a flicker cog (to update their current sector as the players sector.)

    Seems that when a thing enters the players sector, the problem is solved for that thing and the transparency issues no longer apply to it.

    Of course, this is totally impractical since I had to open the level and change it myself, but seeing as how I might be including the modified levels with the mod, it won't really matter for regular JK stuff.

    Still working on making something similar that will work with every map.

    PS: That's not a crummy recreation of Goldeneye's Facility, it's a fairly accurate recreation of Perfect Dark's Felicity.
    Last edited by Xzero; 05-12-2009 at 03:54 PM.

  36. #36
    Download available:

    [posted here to avoid problems]

    GlowSaberX, Beta 5, May 12 2009.

    Installation:

    Place the GSX.gob file in your mods folder, ALONG with JKE.

    Place the JK.DLL and JK.EXE files in your JK directory. - you may rename it to avoid overwriting your current JK.exe (SithLord's exe contains features unavailable in the GSX exe.)

    Features:

    Glowing lightsabers with motion trails.

    New lightsaber sounds and special effects (saber clashes)

    Fixed BGJ's river in multiplayer.

    Toggle saber by selecting the saber a second time (push 10 to turn off, 10 to turn back on, etc.)

    New JK Unofficial Patch (unsupported by ZeqMacaw)

    Notes:

    Lightsaber wall marks have been removed due to bugs.

    Underwater bubbles do not appear, but sounds still play.

    Lightsabers still clip through transparent surfaces, as the fix is level-based, and not mod-based.

    Other bugs may be present.

    Download Link
    Last edited by Xzero; 05-12-2009 at 06:23 PM.

  37. #37
    Beta 6 Available.

    Download

    Bug fixes:

    Lightsabers now create bubbles underwater.

    Fixed underwater tint flickering while saber selected and in first person view.

    A few other tweaks.

  38. #38

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