I want 3d0 to play an animation when activated. I think I'm clear on how PlayKey() is supposed to work, but how do I check to see when my 3d0 is activated?
I think I'm supposed to assign my thing to a variable which can then be used in the PlayKey brackets, but how do I do that? With GetThingSignature? (I don't understand how to check to see when my thing has been activated)
I think I'm supposed to assign my thing to a variable which can then be used in the PlayKey brackets, but how do I do that? With GetThingSignature? (I don't understand how to check to see when my thing has been activated)
COUCHMAN IS BACK BABY