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ForumsJedi Knight and Mysteries of the Sith Editing Forum → 3DO issue?
3DO issue?
2010-01-21, 8:20 AM #1
Hey guys, Im having an issue with my first house 3DO.
Its almost 50% finished and now it wont show in JK.
It shows as a small DFLT box.
Attached is the ZED shot with statter! count.
Someone told me once you needed to have all available surfaces triangled and that there was a plugin for that.
Attachment: 23389/house.JPG (93,168 bytes)
THE GUNDAM PROJECT
2010-01-21, 11:22 AM #2
You might have too many surfaces, split it up into a few different meshes.
2010-01-21, 11:55 AM #3
whats the surface restriction for a 3DO per mesh?
THE GUNDAM PROJECT
2010-01-21, 2:19 PM #4
Technically, it's 512 I think. But there's also a texture/vertex limit that applies as well. So, basically, 512 triangles. If you have square surfaces, then you have to county those surfaces twice. My rule of thumb is to try and stay under 250 surfaces per mesh (or layer as JED/ZED relates to them).
2010-01-21, 3:29 PM #5
so essentially the 602 listed is really 1204? hehe, ths is going to be HUGE lmao.
THE GUNDAM PROJECT
2010-01-21, 3:37 PM #6
Well here is a good one for you guys, compare the house 3DO with 601 surfaces, to the TIE-VAMP model used in the power of the force level set. it has 1739 surfaces.
Im confused. . . .
Attachment: 23393/vamp.JPG (33,313 bytes)
THE GUNDAM PROJECT
2010-01-21, 6:47 PM #7
Check to see how many layers that model has. You have to change the layer value of the sectors. Each layer is considered to be 1 mesh as far as the 3do aspect of JED/ZED is concerned. You can have any number of sectors in 1 mesh. Just try to keep the total number of surfaces in all sectors per layer under 250. As far as I know, there is no limit to the number of meshes (layers) that you can have per 3do.

(I know my explanations are not technical, but it is the best way I can think of to explain it under the circumstances).

My suggestion would be, select the roof sectors and name the layer value for all of them "ROOF" (w/o quotations). Then select all of the sectors in the second floor and name it "FLOOR2". Finally, select all of the sectors on the first floor and name it "FLOOR1".
2010-01-21, 7:59 PM #8
or floor21 etc? interesting i shall try
may need to section each floor into 4 meshes perhaps. . . depends. think how many surface's are in floors and windows ya know?
THE GUNDAM PROJECT
2010-01-21, 8:35 PM #9
Originally posted by Zero_Raven:
Well here is a good one for you guys, compare the house 3DO with 601 surfaces, to the TIE-VAMP model used in the power of the force level set. it has 1739 surfaces.
Im confused. . . .


Per mesh. It doesn't matter what the total amount of faces is.

If you are not sure what your faces is per mesh open the 3do file up with word pad and read it.
"Nulla tenaci invia est via"
2010-01-21, 10:47 PM #10
Originally posted by Zero_Raven:
Well here is a good one for you guys, compare the house 3DO with 601 surfaces, to the TIE-VAMP model used in the power of the force level set. it has 1739 surfaces.
Im confused. . . .


It's also split into multiple meshes, the limit is per mesh, not per 3do in general.
2010-01-22, 4:01 AM #11
Actually there's a mesh limit I've found. I don't know the exact number, but I think I went up into the 40s before the 3do wouldn't load anymore. Might have been one of the many meshes being weird, but either way, try not to go too high. :P
2010-01-22, 8:23 AM #12
ok so 512 surface limit (256 squares) in 40 meshes right? Im im understanding?
And to set the layer just select the sectors/surfaces and change the layer name, right?
Just to be clear.
THE GUNDAM PROJECT
2010-01-22, 8:46 AM #13
Something like that. You can probably go over 40 as that was probably user error, but I don't think most (if any) 3do will need that many meshes. :)
2010-01-22, 10:39 AM #14
well these buildings are pretty complex, as you can tell. I dunno gotta finish the model then go from there lol.
THE GUNDAM PROJECT
2010-01-22, 2:13 PM #15
IT WORKS!
Hell yes lol. Thanks guys, otherwise I wouldve been S.O.L.
Ill keep at it and post new pics soon as i get em!.
THE GUNDAM PROJECT
2010-01-22, 7:00 PM #16
Originally posted by Xzero:
Actually there's a mesh limit I've found. I don't know the exact number, but I think I went up into the 40s before the 3do wouldn't load anymore. Might have been one of the many meshes being weird, but either way, try not to go too high. :P


I think GBK some how procedurally created a mesh with somewhere around 6500 meshes or something uber ridiculous, years ago. It was pretty eye opening to the possibilities of using 3do's to get around some of JK's limitations.

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