Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → skybox issue
skybox issue
2010-01-23, 8:48 AM #1
Im trying to impliment a skybox, but i run into one issue in particular. seams around the edge of said skybox!
Attachment: 23399/JSHOT011.JPG (30,797 bytes)
THE GUNDAM PROJECT
2010-01-23, 2:17 PM #2
I'm not sure what the common solution to this is. One thought is to shrink your textures by 1 row of pixels all around the image. Then duplicate the pixels on the outer edge so that they're stretched to 2 pixels. I'm not sure if I'm explaining this very well. Basically, you want to duplicate the edge pixels so that they are 2 rows around the parameter of your image instead of just one.

Before:
[http://i290.photobucket.com/albums/ll264/Alco01/img1.png]

After:
[http://i290.photobucket.com/albums/ll264/Alco01/img2.png]

(You may have to save these to your computer to take a closer look. In hind-sight I probably should have made it 128x128 instead of 32x32. The idea is that I wanted it to be obvious what you needed to do, and it's very clear in a 32x32 image once you zoom in.)
2010-01-23, 4:18 PM #3
Lol I'm confused. Not clear at all.
THE GUNDAM PROJECT
2010-01-23, 6:19 PM #4
Alternately, you can just play with the UV values on the surfaces a little bit. It should only require a small adjustment. You would have do this in addition to what I suggested anyways. This just skips a step. It should be fine as long as it's viewed at a distance. I think Emon could probably shed some better insight on this and offer some tips.

↑ Up to the top!