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Thread: Jedi Knight issues

  1. #361

    NIKVMVS-REX-TODOA

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    At any rate, here's the cheapest solution (bypass) for the waggle issue

    https://www.dropbox.com/s/ncwx3gqmcz...Waggle.7z?dl=0

  2. #362
    Admiral of Awesome
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    I posted v0.1.0 beta last night. I also made jkhub and moddb profiles to help get the word out.

    I think JkGfxMod is stable enough at this point to replace dgVoodoo for regular use (at least, I haven’t heard of many major issues lately - other than the Steam shipping exes being broken, which is fixed by jkversions).

    I noticed that jkhubs sticky announcement still points people to a wrapper that doesn’t actually work, and the main post of this thread hasn’t been updated in forever. I’m also not sure what the Massassi main page news process is these days. I’ll keep tilting into this wind tho. ¯\_(ツ)_/¯
    Last edited by Jon`C; 05-15-2019 at 03:32 PM.

  3. #363

    NIKVMVS-REX-TODOA

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    Oh yeah, I guess at this point a new JK issues thread should be started and this one closed - to stave off confusion.

    I really need to try out those new Steam JK installation instructions on my other computer, even though I've previously installed Steam@JK on it as well, so I can't get rid of the run-as-admin/compatilibity mode stuff even on that one.

  4. #364

    NIKVMVS-REX-TODOA

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    All this said, I really wish there was a MotS Neural Upscale texture mod so I could link MOTSGFX2019 to the Neural Upscale mod as well


  5. #365

    NIKVMVS-REX-TODOA

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    Well, I suggested "closing and unstickying this thread + starting a new one and stickying that one" to GBK, he just kept on playing the theremin - only stopping to say "That sounds pretty dumb, man." before continuing.

  6. #366

    NIKVMVS-REX-TODOA

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  7. #367
    Child's Play CharitySon of Krokodile XVI
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    Nice screenshots! I should play through the regular JK SP campaign with these graphics mods sometime.
    Looks like we're not going down after all, so nevermind.

  8. #368
    Admiral of Awesome
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    JkGfxMod v0.2.0 beta is up.

    This version adds:
    - antialiasing (MSAA and SSAA)
    - more accurate lighting and color effects

    This version removes:
    - some SSAO artifacts

  9. #369

    NIKVMVS-REX-TODOA

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    I'm not sure how exactly did the graphics change (should take screenshots), but 16 x SSAA did make TODOA lag in a sluggish (instead of stuttering) way.

    Also, Jon, what do you think of this converter? https://bit.ly/30NrptR

  10. #370
    Admiral of Awesome
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    Quote Originally Posted by Nikumubeki View Post
    I'm not sure how exactly did the graphics change (should take screenshots), but 16 x SSAA did make TODOA lag in a sluggish (instead of stuttering) way.
    That is an insane amount of supersampling.

    Personally I use 8x MSAA with min_sample_factor of 0.25 (8x MSAA with 2x SSAA). That's enough for me.

  11. #371

    NIKVMVS-REX-TODOA

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    Also, I was going to work on a more-or-less complete JkGfxMod patch for TODOA (to commemorate its 10th anniversary later this year), but a lot of its light textures didn't originally have emissive texture maps available, so that was the end of that.

    If anything, I think I'll try to whip up another 2-minute post-DXN-style FGR level for the anniversary.

    Or not, I'm once again conveniently forgetting about adjoins and texture U/V numbers.
    Last edited by Nikumubeki; 05-28-2019 at 12:03 PM.

  12. #372

    NIKVMVS-REX-TODOA

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    That said, I do have at least 90+ textures for which I have to make the emissive textures myself (instead of being able to dig up the original emissive textures from the original texture ZIP files), and having to convert each MAT to a PNG one by one is quite laborous.
    Last edited by Nikumubeki; 05-28-2019 at 12:02 PM.

  13. #373

    NIKVMVS-REX-TODOA

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    (Not as laborous as having to get over the countless instances of "why did 2009mubeki use this texture instead of the other one goddammit")
    Last edited by Nikumubeki; 05-28-2019 at 12:02 PM.

  14. #374

    NIKVMVS-REX-TODOA

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    To make things worse, poking through TODOA's .gob files led me to rediscovering these deleted scenes that were removed/truncated since I couldn't get voice actors for them in time:

    https://vimeo.com/339289366
    https://vimeo.com/339289250

    Both of them of course brimming with "ha-ha! FGR is referring to the comments that the original TODOA got!", so in the long run it's a good thing I got rid of them.

  15. #375
    Admiral of Awesome
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    I wish you hadn't deleted that side by side comparison.

  16. #376

    NIKVMVS-REX-TODOA

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    I'll probably make a new one once I've made emissive textures for the remaining ones in the area, still haven't found the original texture files from my backups (still hoping that I don't have to make one myself, there's a lotta lights in that one).

  17. #377

    NIKVMVS-REX-TODOA

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    Lessons learnt: Just cranking up the lightness etc. values to have only the brightest parts of the texture visible doesn't exactly make good glowmaps, but they'll do for this (after all, 2019mubeki would use different textures altogether among other reasons why there will never be a proper TODOA Special Edition):

    [New comparison]
    Last edited by Nikumubeki; 06-02-2019 at 07:53 AM.

  18. #378

    NIKVMVS-REX-TODOA

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    Also, in a similar fashion to the envmap question, it's probably not possible to implement Half-Life 2 style water shaders in JK with the injector?

  19. #379
    Admiral of Awesome
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    What are Half-Life 2 style water shaders?

  20. #380

    NIKVMVS-REX-TODOA

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    Water that'd look like this pretty much https://developer.valvesoftware.com/...owmap_user.jpg

    (Or like this, for that matter: http://www.jkhub.net/project/show.ph...q6GvytXCYu.jpg)

    Then again, in that Wiki's water shader page, it says "Expensive water reflects and refracts the world in real-time, while cheap water uses an $envmap and does not refract" so maybe nvm on this
    Last edited by Nikumubeki; 05-31-2019 at 01:53 AM.

  21. #381

    NIKVMVS-REX-TODOA

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    That said, Jon, is there really no easy way to fix the transparency/rendering issues of first person view that aren't present (anymore) in the third person view? It's namely an issue if there are FreeColorEffect(); tints in, well, effect - but it's also apparent in saber clashes against the Dark Jedi

    Click image for larger version. 

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  22. #382
    Admiral of Awesome
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    Saber clashes are additive color effects too, same as addcoloreffect.

    That shouldn’t be happening at all. Can you open an issue on GH so I don’t forget?

  23. #383

    NIKVMVS-REX-TODOA

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    Thanks to Cheap FGR Solutions Incorporated™, TODOA has never had 3rd person mode enabled for non-saber weapons, so I don't have to worry about the guns appearing weird in his hands.

    This is close enough, and as far as I'm gonna be concerned, with the sabers:

    Click image for larger version. 

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    Last edited by Nikumubeki; 06-02-2019 at 12:30 PM.

  24. #384

    NIKVMVS-REX-TODOA

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    Better comparison montage (original, TODOA TC, TODOA 2019):

    Click image for larger version. 

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    Check dat TODOA 2019 out: https://forums.massassi.net/vb3/show...=1#post1227270
    Last edited by Nikumubeki; 06-04-2019 at 02:25 PM.

  25. #385

    NIKVMVS-REX-TODOA

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    It's nice that the download count of JKGFX2019 has exceeded 500: https://www.moddb.com/mods/jedi-knig...oads/jkgfx2019

    (Of course, considering how that mod is essentially by Shred18 (JKE), darthbabe96 (all the original texture/COG/etc. work for the Muzzle Flash mod), SMLiberator (fixing the cogs and providing the neat resources) etc. - and it only works with Jon's JkGfxMod - it doesn't really count as an FGR mod so it doesn't go in the obituary)

  26. #386

    NIKVMVS-REX-TODOA

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    I also like how MOTSGFX2019's download count has exceeded 200, which in JK/MotS's scale is as if a Skyrim mod or something had 20,000 downloads.

    (And in JK<->MotS terms it's also pretty good, usually the MotS version of a JK mod with 500 downloads had like 4 downloads or sth)

  27. #387

    NIKVMVS-REX-TODOA

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    Just to confirm, Jon: Envmaps (or more advanced shaders like that) - whether fancier water or just shinier surfaces - aren't possible to be enabled with the injector?

  28. #388
    Admiral of Awesome
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    Nothing has happened to change my earlier answer.

  29. #389

    NIKVMVS-REX-TODOA

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    A'ight

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