Lens #16: The Lens of the Player
To use this lens, stop thinking about your game, and start thinking about your player. Ask yourself these questions about the people who will play your game:
- In general, what do they like?
- What don’t they like? Why?
- What do they expect to see in a game?
- If I were in their place, what would I want to see in a game?
- What would they like or dislike about my game in particular?
A good game designer should always be thinking of the player, and should be an advocate of the player. Skilled designers hold the Lens of the Player and the Lens of the Holographic Design in the same hand, thinking about the player, the experience of the game, and the mechanics [and art/story/technology] of the game all at the same time. Thinking about the player is useful, but even more useful is watching them play your game. The more you observe them playing, the more easily you’ll be able to predict what they are going to enjoy.