I don't know what any of these words meanJK animations use Euler angles and mandate linear interpolation tweening.![]()
COUCHMAN IS BACK BABY
Bassoon, n. A brazen instrument into which a fool blows out his brains.
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Animation is already done.
Poor Kyle. he destroys everything he touches.
When will you be adding Oculus Rift support?
And when the moment is right, I'm gonna fly a kite.
I'd die happy playing Fuel Station Launch with Oculus Rift I think
Jon'C = John Carmack
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You know, I never really noticed because I was a kid when I first played it, but the level design in this game's a bit weird, innit?
-I can't imagine 8T-88 having taken the same path Kyle does in the first level, for example.
The linearity isn't really realistic, but I always liked the semi-realistic sense of location, in that it feels like you're in a real place filled with things that have some function, like all the cargo stuff in Nar Shaddaa, or the freight thing in the valley. At least for it's time that was impressive.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
I agree, though that bar in Nar Shadda seems really oddly situated. Sure, it's a literal hole-in-the-wall, but if you were heading there after a long day watching the droids lift cargo crates, you'd have to go well out of your way to get there, including walking along that little diagonal bit of floor against the wall where the guys are shooting at you from above.
-Maybe there's a mass transit service that stops at the platform there that we just never see during the level.
Very likely, there are hover cars after all
you can get more with a kind word and a 2x4 than you can with just a kind word
I can't remember how the game's events were depicted in the audiobook version, but I remember Bossk or someone getting involved and some other freaky jazz.
Last edited by Nikumubeki; 08-11-2013 at 02:31 AM.
I always try and put doors and closed off passages in my levels so the player thinks it's a lived in environment, and there isn't just one weird linear walk with crazy jumps and cargo elevators.
"To get to work I have to run across the top of a crate as it's coming down a shaft" - Cantina worker in JK level 2
Dynamic lights.
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Note to self: CreateThing(template, location_thing) also gives the created thing all of the frames from location_thing. This should probably be documented somewhere.
I tried to edit the page on JKHub but it tells me I need to be logged in, even though I am logged in. Because JKHub is terrible.
http://jkhub.net/library/index.php?t..._-_CreateThing
Bassoon, n. A brazen instrument into which a fool blows out his brains.
Insert offset is also added to each of the frames.
And when the moment is right, I'm gonna fly a kite.
I like how Kyle's in tremendous pain whenever he has to turn on the field light.
Keep it up Jon'C!!
Nice shiny walls
I had a blog. It sucked.
I can't watch the video with sound on since that Kyle scream cracks me up each time. Curseth be my affection for cheap laffs!
Aside from that, this is just effing splendid. Major props to Jon!
(Also, I just realized that I've played that level quite differently for at least 10+ years now. Fuh-reaky!)
Are the shiny bits on the wall just directly from the field light??
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
Note to future documentation effort, rates in JK are premultiplied by 10 unless they aren't.
Do you need any normal maps for that lighting?
you can get more with a kind word and a 2x4 than you can with just a kind word
Eventually. My only real priority is making the game playable. I don't want people making assets for this thing yet, if that's what you're asking.
If there are any regulars on here who would be willing and able to admin a jkspecs mediawiki on provided hosting, post post post.
Count me in.
And when the moment is right, I'm gonna fly a kite.
This project has a Massassi revival written all over it.![]()
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