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Thread: Massassi Level Pack: The Epilogue?

  1. #121

    NIKVMVS-REX-TODOA

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    Hooray! Cheers and thanks for all your efforts, Brian and CoolMatty.

  2. #122
    Child's Play CharitySon of Krokodile XVI
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    Thanks also to the level creators, I guess.

  3. #123

    NIKVMVS-REX-TODOA

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    And most importantly of all, we'd like to thank

    /me turns to the player

    You.

  4. #124
    I expect behind the scenes "making-of" videos for each of these levels, in the vein of AKPiggot's Tales of a Mercenary 2: Behind the Mercenary.
    And when the moment is right, I'm gonna fly a kite.

  5. #125
    Quote Originally Posted by Nikumubeki View Post
    And most importantly of all, we'd like to thank

    /me turns to the player

    You.
    Wow, he will be glad you thought of him.
    Sorry for the lousy German

  6. #126
    Quote Originally Posted by Impi View Post
    Wow, he will be glad you thought of him.
    Last edited by Brian; 02-25-2016 at 12:18 PM. Reason: use https so we don't get mixed content warnings
    And when the moment is right, I'm gonna fly a kite.

  7. #127
    Great relief to finally get my level out there! I'll get round to playing the other levels over the weekend. Scary when I look at the date of my first Massassi release... that's quite a few years.

  8. #128

    NIKVMVS-REX-TODOA

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    Just played through the released version of Magrucko 3, it's definitely a blast.

    In fact, I think anyone playing the levels should save that one for last because it really puts together the whole "the circle is now complete" motif for the contest, Massassi and Jedi Knight.

    But as the old adage goes, these levels are the JK projects to end all JK projects until proven wrong.

  9. #129
    Child's Play CharitySon of Krokodile XVI
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    Nikumubeki do you feel like TODOA being the JK project to end all JK projects was proven wrong?

  10. #130

    NIKVMVS-REX-TODOA

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    The answer we're looking for, Kroko, is Doctor Worm.

  11. #131
    Child's Play CharitySon of Krokodile XVI
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    I honestly don't think so.

  12. #132

    NIKVMVS-REX-TODOA

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    Quote Originally Posted by Krokodile View Post
    Who's Doctor Worm?
    Nobody.

    So shut up.

  13. #133
    Child's Play CharitySon of Krokodile XVI
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    Hey wait a minute, I didn't even type "Who's Doctor Worm?" in a message.
    Looks like we're not going down after all, so nevermind.

  14. #134
    Likes Kittens. Eats Fluffies
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    The system is infallible, Kruku. That cannot be fake.

  15. #135
    Whelp time to boot up some utilities to play some mods. Hopefully my computer's sudden and unwarranted up(?)grade to Windows 10 won't cause any issues.

  16. #136

    NIKVMVS-REX-TODOA

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    Quote Originally Posted by Nikumubeki View Post
    But as the old adage goes, these levels are the JK projects to end all JK projects until proven wrong.
    You know, I really shouldn't have said that since now, ~2 years later, no one has proven me wrong!

    (I guess this one COULD qualify, but .. eh, I dunno)

  17. #137
    ^^vv<><>BASTART
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    If time was unlimited, I'd love to try a level I had ideas for. Like the Gromas Mines map I did, with moving minecart puzzles and timing/jumping events. But if I'm going to work on development I think I'd rather do UE4 stuff at this point..

  18. #138

    NIKVMVS-REX-TODOA

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    Quote Originally Posted by Reid View Post
    But if I'm going to work on development I think I'd rather do UE4 stuff at this point..
    Whatever you do, don't waste 2000 eurodollars on that exact attempt and 6 months later realize that "you know, despite not being in actual financial trouble over all this... not having wasted those 2000 euros would still have been quite preferable".

  19. #139
    ^^vv<><>BASTART
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    Quote Originally Posted by Nikumubeki View Post
    Whatever you do, don't waste 2000 eurodollars on that exact attempt and 6 months later realize that "you know, despite not being in actual financial trouble over all this... not having wasted those 2000 euros would still have been quite preferable".
    I think my strategy is to work on designing a fun game without any assets, which means I don't think I'll ever get to that point.

    The ideal is a stealth game set in Soviet Russia. A la Metal Gear Solid 3 but different in some ways.

  20. #140
    ^^vv<><>BASTART
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    I have some pretty cool guard AI stuff going on. If I can get the gameplay to be diverse and fun, then maybe I'll consider things like story and assets.

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