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ForumsShowcase → New Jed Build (NJED .96)
New Jed Build (NJED .96)
2014-11-15, 7:30 AM #1
I needed smaller grid dots in jed for a project im working on.

I rebuilt JED with this function and a few other minor changes.

If it's helpful for anyone else you can download it here:
https://drive.google.com/file/d/0B-myK-7gdFaxdW8wT3cyWFZLLTg/view?usp=sharing

NJED .96 (Changes from Jed .951):
Ported Delphi 2(1996) source to Borland Delphi 2006
Removed CD checks
Added Grid Dot Steps 0.001,0.005,0.05
Added Grid Snap Steps 0.0005,0.001
Surface Stitch now copies surface and face flags
Intial Walkplayer set to z:=0.120114;
Added "-verbose 2 -windowgui" to generated "test" bat file
changed undo limit from 4 to 200. User can now change undo limit in Tool->options->environment
JediDreams
2014-11-15, 10:24 AM #2
Hey, sounds good! What are the main differences between this one and ZED, though? I know that at least the updated Surface Stitch would have been quite useful in the TODOA era. ;)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2014-11-15, 7:18 PM #3
Is this built on JED or ZED? I seem to recall ZED having some additional new features relating to the thing limit.

Otherwise: fantastic. JED seriously needs some love. :)
And when the moment is right, I'm gonna fly a kite.
2014-11-16, 7:14 AM #4
This is built on JED as I don't have the source code of ZED, but some of the added features of Zed where recreated. I don't see a thing limit in JED. It counts all the things in the level and adds 200 to it for dynamically created things.
JediDreams
2014-11-16, 12:56 PM #5
The patched version of JK doesn't have a thinglimit, but you still need to set the JKL header appropriately. The things-in-level+200 just doesn't cut it.
And when the moment is right, I'm gonna fly a kite.
2015-02-21, 5:50 AM #6
One last update:
https://drive.google.com/open?id=0B-myK-7gdFaxYmJLQkJiWEFrTGc&authuser=0
NJED .97 changes:
Added .obj import, imports geometry and UV coordinates. Tested with Milkshape 3D and Blender.
Added a warning if exporting a 3do with more then 512 vertices, 768 TX vertices, 512 faces in a mesh.
In level preview, 3DO LOD 0 is now drawn not 3.
Added an embedded manifest to require Administrator Execution Level. This fixes most plug-in compatiblity issues.
Fixed cleaves intermittently jumping to mouse position in snap modes
Fixed cleave to vertex only working in top view
Hack to support 1024x1024 textures
Added keyboard keys '-' '=' for zoom in and out
Improved OpenGL support. Now using dglOpenGL header, not the buggy default Delphi unit.
Added 'thing limit' override option in the episode header editor
JediDreams
2015-02-21, 7:12 AM #7
Pretty nice stuff, I must say! Wish there was OBJ export, though. ;)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2015-02-21, 7:53 AM #8
I made a obj export plug-in years ago:
https://drive.google.com/open?id=0B-myK-7gdFaxamdpc25SalZKTTQ&authuser=0
JediDreams
2015-02-21, 7:57 AM #9
Wow! Man, I've totally missed that. This should make a few things easier. Thanks!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2015-02-26, 7:26 PM #10
Yeah that plugin saved my life
"Nulla tenaci invia est via"

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